How to defend your wide zones against the new WA with CDs?

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narkotic
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How to defend your wide zones against the new WA with CDs?

Post by narkotic »

Chaos Dwarfs vs. Skaven, both TR100. Since the new WA enables Rat Ogres to be used for blitzing holes in the defense, how to prevent that ST5 Frenzy bugger to shove a player off the pitch without opening your defense for the GRs

Usually I defend as follows:
D=Chaos Dwarf, B= Bull Centaur, H=Hobgoblin

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. . . .|. D . D . D .|. . . . 
. D . .|B . . . . . B|. . D . 
. H . .|. . . . . . .|. . H . 
. . . .|H . . . . . H|. . . . 
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But I don't want my CD pushed off pitch, so I'd go with this:

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----------------------------- 
. . . .|. D . D . D .|. . . . 
. . D .|B . . . . . B|. D . . 
. H . .|. . . . . . .|. . H . 
. . . .|H . . . . . H|. . . . 
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. . . .|. . . . . . .|. . . . 
. . . .|. . . . . . .|. . . . 
. . . .|. . . . . . .|. . . . 
But now my squishy Hobgoblins are prone to be blitzed along the sidelines, that could hurt...

Any help for this situation. Once I put all wide zone players two squares from the sidelines but that opens your half for being flooded by opposing players...

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grotemuis
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Post by grotemuis »

you can pull your defense back a few spaces out of range of his rat ogre. Then blitz him on your next turn.

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Post by narkotic »

He'll most probably set up his WA on the LOS on either WZ and with MA6 I really would have to set up deep. Wouldn't be that an overall drawback as I lose control of the midfield?

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kithor2002
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Post by kithor2002 »

Just let him score quick.Then you have enough time to score in this half too(but not before his 7th turn).

And in the 2nd half you should move a good cage slowly forward again so that he won't be able to score for the draw.

I know it's a very boring way to play BB but that's the strategy of Dwarves and Chaos Dwarves against running teams.

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grotemuis
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Post by grotemuis »

narkotic wrote:He'll most probably set up his WA on the LOS on either WZ and with MA6 I really would have to set up deep. Wouldn't be that an overall drawback as I lose control of the midfield?
no biggy, just let him score. mark his gutter runners wtih cd blockers if you can.

otherwise let him block your hobgob in situation 2, then blitz and foul him. at least this way your back field won't be flooded with skaven. I would set everything one space back.

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Post by narkotic »

or should I set up #1 and hope for him to roll double skulls/double skull/pow against the CD and if not to push the bugger off in my turn?

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Post by Tim »

I don't think there's a way to set up a defence to make it save against a pushout by a ST5 frenzy player AND a blitz to open up the sideline.

With both your settings, there's also the middle exposed, by the way. So you leave the rats another option to break through. Also imo, your dwarves are way too far up front. Take them back a bit to get some tackle on the GRs that will break through.

This is my favorite setup against fast teams with a frenzy threat:

Code: Select all

----------------------------- 
. . . .|D . . D . . D|. . . . 
. . . .|. . . . . . .|. . . . 
. . H .|. . . H . . .|. H . . 
. . . .|B . . . . . B|. . . . 
. D . .|. . . D . . .|. . D . 
. . . .|. . . . . . .|. . . . 
. . . .|. . . . . . .|. . . . 
. . . .|. . . . . . .|. . . . 
. . . .|. . . . . . .|. . . . 
- the lineplayers (CDs) have a space of 2 so the opponent needs to put 6 players on the line to get an assist on everyone or decide to hit less.
- the wings are safe from frenzy
- at least two CDs can reach the backfield to tie catchers up
- the BCs are in a central position to both get into the opponents half and help out in the own backfield.
- only backdraw is that only 3 HGs are on the field and they are pretty exposed. However, most people will still not attack them because they are on positions that do not open up the field when removed.

The most likely attack on this formation is via a sideline blitz against the outer dwarfs (requires blitzing with the RO, 1-die blitz or setting up 2 assists, one vulnerable next to the sideline) or a blitz against a BC if the dwarf on the line gets knocked over (requires 1-die or the RO again, because only 1 assist can be set up).

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narkotic
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Post by narkotic »

thanks, that helps me a lot. I switched from Skaven to CDs in order not to feel bad whenever my players get blocked, but now I still have to mess up with AV7 :D

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