
double 5 for new wardencer
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double 5 for new wardencer
my new wardancer go up of level for the 1st time. I rolled a double five. i thought immediately to give him +1 Ma, but if there is some advice for a better choice...


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Re: double 5 for new wardencer
I am guessing people will say dauntless, though i don't think you need it.amadoris wrote:my new wardancer go up of level for the 1st time. I rolled a double five. i thought immediately to give him +1 Ma, but if there is some advice for a better choice...
i think i would go movement...though pro isn't that bad if you intend to leap a lot and don't have many RR. Frenzy is allways fun and good, but doesn't really fit the WE-style, nor the use for the Dancer in the team.
Otherwise simply forget what you rolled and go for stripball.
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- Gus
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do not, at any cost, forget what you rolled ^^
i would either go for mighty blow or +MA.
and i think, +MA is the way to go, even tho on doubles 5, it's always tempting not to use it. but the farthest your WD can go, the farthest you can put the opponent's ball carrier under pressure.
i would either go for mighty blow or +MA.
and i think, +MA is the way to go, even tho on doubles 5, it's always tempting not to use it. but the farthest your WD can go, the farthest you can put the opponent's ball carrier under pressure.
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- dendron
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1. I would go for leader! An wood elf team is mostly low with Rerolls.
2. Mighty Blow. To get some opponents off the pitch!
I would never choose jump up because of bad experience. I had a dragon warrior with a magic helmet and jump up. Since he gets the skill (in the 3rd edition it was a skill) he spent most games in the KO box or worse.
But it´s up to you. I hope I coud give a hint what to choose!
Dendron
2. Mighty Blow. To get some opponents off the pitch!
I would never choose jump up because of bad experience. I had a dragon warrior with a magic helmet and jump up. Since he gets the skill (in the 3rd edition it was a skill) he spent most games in the KO box or worse.
But it´s up to you. I hope I coud give a hint what to choose!
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definitely no leader on a WD... he's already got a big target on his back, you want to add another one ? ^^dendron wrote:1. I would go for leader! An wood elf team is mostly low with Rerolls.
Leader can be good on a Linelf, but there are WAY more interesting skills to put on a key player in the WE team.
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I would say dauntless if you re playing against team with strongest player (Orcs, Chaos Dwarves, Chaos..)
Nerves of steel could be a choice too, but better on catcher, still the NoS/Leap combo is awesome.
I would keep leader and guard for the linelves. So soon in the player developement Mighty blow doesn t appear as a good choice (personal opinion)
Mouvement is ok too.
So if you want a guy that hit stronger opp, get dauntless, for offensvie power pick nerves of steel, wanna be faster, take MV.
Nerves of steel could be a choice too, but better on catcher, still the NoS/Leap combo is awesome.
I would keep leader and guard for the linelves. So soon in the player developement Mighty blow doesn t appear as a good choice (personal opinion)
Mouvement is ok too.
So if you want a guy that hit stronger opp, get dauntless, for offensvie power pick nerves of steel, wanna be faster, take MV.
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