double 5 for new wardencer

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amadoris
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double 5 for new wardencer

Post by amadoris »

my new wardancer go up of level for the 1st time. I rolled a double five. i thought immediately to give him +1 Ma, but if there is some advice for a better choice...
:wink:

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martynq
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Post by martynq »

Jump Up isn't a bad choice.

Also Mighty Blow is worth considering since your wardancers will be doing more hitting than any other player on your team.

You might also consider Dauntless.

Martyn

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Yavatol
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Post by Yavatol »

For the double I prefer mighty blow. Would not take the movement, though. But I would actually consider taking a normal skill like strip ball, side step or tackle. The thing I like about WDs best is that become great players just taking normal skills.

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amadoris
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Post by amadoris »

my idea is: with another lucky 10, my wd would be a 10 Ma player, able in a reasonable time to have sprint and (later) sure feet. muche better than a catcher, i hope

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Vero
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Post by Vero »

Nah. Oneturners are better to make from catchers because they don't need to get so lucky and you'll need those wardancers to do other tasks (hit).

I'd take Jump Up as you're going to go down too.

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kithor2002
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Post by kithor2002 »

Mighty Blow or Dauntless would be my choice.

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Sharky2k
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Post by Sharky2k »

a jumping guarder is also very nice :)

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Fronko
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Post by Fronko »

And up to get himself into a lot of trouble ... if you cant score that very turn. :)

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