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double 5 for new wardencer
Posted: Thu Jul 22, 2004 1:48 pm
by amadoris
my new wardancer go up of level for the 1st time. I rolled a double five. i thought immediately to give him +1 Ma, but if there is some advice for a better choice...

Posted: Thu Jul 22, 2004 2:00 pm
by martynq
Jump Up isn't a bad choice.
Also Mighty Blow is worth considering since your wardancers will be doing more hitting than any other player on your team.
You might also consider Dauntless.
Martyn
Posted: Thu Jul 22, 2004 3:05 pm
by Yavatol
For the double I prefer mighty blow. Would not take the movement, though. But I would actually consider taking a normal skill like strip ball, side step or tackle. The thing I like about WDs best is that become great players just taking normal skills.
Posted: Thu Jul 22, 2004 4:29 pm
by amadoris
my idea is: with another lucky 10, my wd would be a 10 Ma player, able in a reasonable time to have sprint and (later) sure feet. muche better than a catcher, i hope
Posted: Thu Jul 22, 2004 4:57 pm
by Vero
Nah. Oneturners are better to make from catchers because they don't need to get so lucky and you'll need those wardancers to do other tasks (hit).
I'd take Jump Up as you're going to go down too.
Posted: Thu Jul 22, 2004 5:18 pm
by kithor2002
Mighty Blow or Dauntless would be my choice.
Posted: Thu Jul 22, 2004 5:40 pm
by Sharky2k
a jumping guarder is also very nice

Posted: Tue Jul 27, 2004 1:27 pm
by Fronko
And up to get himself into a lot of trouble ... if you cant score that very turn.
