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Khemri Team for Tourney

Posted: Mon Jul 26, 2004 5:13 pm
by Lofwyr
Hi together,

on my next tourney i want to try my khemri team (played enough Skaven and CDs :-) )

The rules are the following:
1.100.000gp
3 normal skills
no Star Players
LRB 3.0
3 games, after every game another normal skill (not 2 skills on 1 player)
possibly final (dungeon bowl)

I thought i take the following team:

4 mummies
2 blitz-ras
2 pick-up -ras
5 skellis
3 rrs
1 ff

3 skills: 2 * block on mummies, 1 dirty player on skellie.

What do you think of this team? Are 12 players important or better - pickupRa and + reroll?
Is it playable on a tourney?
Are the 3 skills wise?
What skills to take after the 3 matches? I thougt of maybe block on the other 2 mummies, guard or tackle on blitz-ras, kick on skellie, i can“t decide...

Thanks for your help

Tobias

Posted: Mon Jul 26, 2004 6:33 pm
by Dave
love the pickup-ra ..

12 is OK .. leaves one skellie for fouling

Posted: Mon Jul 26, 2004 7:09 pm
by TuernRedvenom
I'd turn the two pick-up ra's into regular skellies saving you 80k, with this cash take another reroll and 1 ff. Against some teams it doesn't even matter that much if you don't pick up the ball in turn 1 anyway. The extra re-roll should balance out with sure hands. I'd use the blitzers to run the ball anyway since they won't go down as easy (and can pretty reliably blitz themselves out of a tough spot), are faster and have better armour.
For skills I think probably tackle on a blitz-ra, block on one mummy and 1 dirty skellie. Altough switching block on the mummy with strip ball on the other blitzer is tempting...
4 re-rolls and as many 3-die blocks for the mummies as possible should limit the 'skull' turnover rate.
13 players is good for Khemri so you can risk fouling a lot and still keep the all-important numbers advantage in the next drives.