Why not take 3 CW for a starting chaos team?

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
Luger
Rookie
Rookie
Posts: 59
Joined: Thu Jan 15, 2004 8:01 am
Location: Kurpfalz / Germany

Why not take 3 CW for a starting chaos team?

Post by Luger »

Hm i looked at the starting teams and i figured out that no one takes 3 CW at the start. So why? The experience in my league was that st 4 is very strong. And the beastmen are really weak at the beginning. I did 3 test games with my chaos team like the official starter from here. with one cw rest beasties and so on... And they were ripped into pieces from orks, humans, nippones cause of lack of the block skill.

And i tried a 3 CW
8 BM
8 FF
2 RR

The survive longer and they bash teams far better. So why only take 1 CW. Because of the RR or the Apo or what?

Reason: ''
Lernen durch Schmerzen!
User avatar
Relborn
Super Star
Super Star
Posts: 1067
Joined: Fri Jul 05, 2002 8:09 am
Location: Stuttgart, Germany
Contact:

Post by Relborn »

Well, maybe it's because your calculation is not correct ?

3 Chaos Warriors for 100.000 gp each = 300.000
9 Beastmen for 60.000 gp each = 540.000
8 Fan Factor = 80.000
2 Re-Rolls for 70.000 each = 140.000

Total = 1.060.000

With one BM less it would work ...

Reason: ''
The coach who recently won the inofficial 'most sexy male performer' award
slup
Star Player
Star Player
Posts: 682
Joined: Tue Feb 11, 2003 3:43 pm
Location: Copenhagen, Denmark
Contact:

Post by slup »

Mainly because of the rerolls.
Chaos lacks block, AG4 and sure hands, and therefore requires a lot of rerolls in order to function properly.
Chaos rerolls are expensive to buy later on when the price doubles.

Chaos is not meant to be strong in the beginning of a league, but they can grow to a terrifying team later on with lots of block, guard and mighty blow adding in some claws and fangs to spice things up.

Reason: ''
Licensed Rules Lawyer
Luger
Rookie
Rookie
Posts: 59
Joined: Thu Jan 15, 2004 8:01 am
Location: Kurpfalz / Germany

Post by Luger »

:oops: :oops: :oops: I edited my firts post. Damm i cant count......

Hm Thats what i thought too. The RR are a pain in the .........

The lack of RR can weaken the team in the long run.

Anybody tried this start up in a league?

Reason: ''
Lernen durch Schmerzen!
kithor2002
Legend
Legend
Posts: 2381
Joined: Tue Jan 14, 2003 9:57 pm
Location: Zurich, Switzerland

Post by kithor2002 »

I tried it out and it worked quite fine for me.

But you should't not expect much from a Chaos team for your first games.
Chaos develops strong with more TR and when you reached a TR of 200 you should have a strong team with some mutations.

For a short league I don't want to play Chaos but if your league is constructed for a long term or several seasons you should have a lot of fun with your team. 8)

Reason: ''
JJB
Honorary Asmodan
Posts: 3585
Joined: Wed Oct 02, 2002 10:37 pm
Location: ECBBL, London
Contact:

Post by JJB »

The 3 CW, 8 BM, 8 FF and 2 RR roster is the one I've used, as well as encountered, the most often.

However, as I adapted my style, I decided to go for the 4 CW, 7 BM, 4 FF and 2 RR version. Why? Because I rely very heavily on the CWs for my tactic, and it has paid off a lot more.
And since BM are (reasonably) cheap to replace, I am not that much reliant on money as an elven team would be, hence the low fan factor.
As to the lack of rerolls, again, I play in a way to actually make me throw the least rolls possible (a tackle zone based type of game), so I can handle that.
Yet, I still would not recommend chaos for a short term league either - you'll just be too likely to lose matches in the beginning until you gain at least 6-8 skills in your team, and that stage will be very slow to reach...

Reason: ''
JJB
Honorary Asmodan
Posts: 3585
Joined: Wed Oct 02, 2002 10:37 pm
Location: ECBBL, London
Contact:

Post by JJB »

The 3 CW, 8 BM, 8 FF and 2 RR roster is the one I've used, as well as encountered, the most often.

However, as I adapted my style, I decided to go for the 4 CW, 7 BM, 4 FF and 2 RR version. Why? Because I rely very heavily on the CWs for my tactic, and it has paid off a lot more.
And since BM are (reasonably) cheap to replace, I am not that much reliant on money as an elven team would be, hence the low fan factor.
As to the lack of rerolls, again, I play in a way to actually make me throw the least rolls possible (a tackle zone based type of game), so I can handle that.
Yet, I still would not recommend chaos for a short term league either - you'll just be too likely to lose matches in the beginning until you gain at least 6-8 skills in your team, and that stage will be very slow to reach...

Reason: ''
Luger
Rookie
Rookie
Posts: 59
Joined: Thu Jan 15, 2004 8:01 am
Location: Kurpfalz / Germany

Post by Luger »

Thanks for your answers. The league will run about 16-18 games or more to the Play Offs. So i think i try the 4 or 3 CW Chaos Team. 8) I hope i will not meet dwarfs or Norse in the first games.

Reason: ''
Lernen durch Schmerzen!
User avatar
Alesdair
Emerging Star
Emerging Star
Posts: 359
Joined: Sun Sep 14, 2003 7:34 am
Location: Melbourne, Oz

Post by Alesdair »

I think that team was how I started my now TR230 Chaos Kultists.
but at that teamrating i've got 4 CW's, a Troll, and ten BM, but only 3 RR's...

Reason: ''
Pass me another Elf, Captain. This one's split.
Post Reply