Playing Norse

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Diesel
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Playing Norse

Post by Diesel »

Hi guys,

It looks like I will be joining a league with a norse team and I have never played them before. All that Block looks good etc.

I have read several threads on various teams in this forum but nothing really sticks out about Norse.

So comments please...... 8)

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Post by GenoNBBL »

Hit people lots. Put your blitzers up against big guys, you'd be amazed at how often a 2 dice block in your opponents favour actually ends up knocking him over. Combined with Frenzy and Jump Up makes them awesome.

Karegon played Norse last night against Skaven (and won!) he sacraficed a couple of linemen all game by standing them next to the Skaven's Rat Ogre. All the RO could do all game was block linemen, and yes double skull's did come up :D

I bet this didn't help at all did it? :lol:

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Post by christer »

The big weakness of the norse team is AV7 and MV6 all over the board. Depending on your own choice of team, you should concentrate on this weakness.

For example, if you're playing dwarfs or chaos or some other fighting team simply crowd him and pick a huge fight. If the coach isn't used to playing norse, it'll turn into a soup of blocks all over the place. This is to your advantage since the norse players will take more injuries than you.

Personally, if I coached a norse team, I would try to stay out of big fights and concentrate on the passing game and mostly use block in a defensive way. If the opposing coach uses this strategy, simply play against them as you play elves.

If you're playing agility teams, make full use of your movement. What you want to do is to stretch out the norse team all over the board and then run towards the endzone.

Finally, you will need a bucket of luck to pull it off. The norse are very strong compared to the other teams in the first few games. After the first set of games, they should start to suffer from the low AV...

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Post by christer »

.. oh.. lol.. I misread your post.. You are playing a norse team..

Oh well, just reverse my thoughts... :P
Hit people lots.
I still think this is a bad idea though... Don't pick fights as your AV can't handle that...

GenoBBL does have a point with the big guys though. But I wouldn't overdo it. If the big guy is "out of play" already, don't sacrifice players...

And regarding blitzers, take special notice of players close to the sidelines. Frenzy is nasty if the opposing coach isn't prepared for it...

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Post by Zy-Nox »

Frenzy is Very good at getting players off the pitch,
I've used Norse a few times and the lack of speed is a serious weakness if you can pull them out of position then do it and dont do any 1d blocks as that can hurt you,they all have block, :evil:

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Post by sean newboy »

Hit people lots, and dauntless makes your av worries lessen.

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Post by Dangerous Dave »

Well I have played Norse (quite) a lot.....

First up..... before you play have some beers.... got to get in the right frame of mind! ;)

OK...

When blocking, unless you out number your opponent of you are playing a weaker team (Wood Elves, Skaven (without Claw etc) or possibly Amazon never follow up a push back block. OK you have to with your blitzers.

I favour a running game with a pass option. IE if I need to pass I will - however hand off works better. Use the blitzers to create holes to run through - frenzy can be very useful for this purpose.... BUT remember that you may need to make a second block... check that you are not 2 dice defender's choicing on the second block before making the first. If you have no choice, and you roll a block / push on the first block (with both having block) - take block - it stops Frenzy.

Use the blitzers to push players off the pitch.... but remember you must follow up so if you don't blitz with them you need to protect them afterwards.

I recommend getting Piling On for at least 3 blitzers.... make it 4 if you want to be 1 dimensional. This way if you do pile on with all 4 blitzers only 1 can be fouled next turn. This should help to get his players off the pitch first. If you don't reduce his numbers.... and you are playing a tough team be prepared to lose some of your players.

On defence have 1 blitzer towards each side line and 1 or 2 as deep backs. Put 3 linos on the line (or the Ogre if you have)... don't put more there unless you are playing wimpy Woodies.

When you have moved and done your important stuff take every 1 dice block going - only a 1 in 6 of failure. Then take 2 dice defenders choice blocks (I prefer this to dodging away).

Oh and stay away from any mean bu**ers with Mighty Blow, Claw, RSC etc. Hit them by all means but don't stand next to them..... oh and foul them when they are down.

Use your blitzers as the Strength play, your catchers as agility and try and mix up the linos to get some Guard / Dauntless and others Dodge if you are lucky enough to roll doubles. If you get +1 move take it.

Leave Throwers to last... they don't come with Sure Hands so the only advantage is the Pass skill... if you are not Passing then develop other players first.

Don't use the apoth on a Lino (unless he has a lot of skills etc). You will need him later to save your star blitzer.


That's all I can think of.... enjoy - Norse are fun.... but as teams advance they will get left behind...... and 1 hard game can kill them off.



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Post by Diesel »

Thanx for you comments Gents.....

Should be useful but if you think of anything else keep the comments comin.....

Diesel

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Play them like you would Humans

Post by Cervidal »

Really, they aren't much different. Block, -1 AV, and a modified catcher. Your strategies should flex like you would as a human team. Against Dwarves and Chaos you have to use your 'agility' and player skills to finesse your way around the pitch. Against Elves and Skaven you have to play rough and tumble.

Guard is going to be an important skill for this team and I would develop a pair of Blitzers accordingly. I do agree very much, though, with the earlier call for Piling On. Frenzy, though, needs assists to be useful on a S3 team so be sure to balance your Blitzers out, just like you would for a Human team.

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Post by Norse »

I don't have much knowledge of Norse teams (despite my name!) but I do own one and have playtested a number of different tactics..

I'd say buy an Ogre to keep the LOS occupied.. he may spend most of the game on his ass, but he'll be hard to shift and will draw attention away from your 'real' players (especially, I have noticed, if he is well painted :roll: )..

4 blitzers is a must, plus a thrower and maybe a catcher or 2.. you will also need a few RR though..

As a seasoned Dwarf I made the mistake of following up with my Norse.. don't do it! Block and stay put, amke sure the opposition is limited to one blitz per turn and no blocks if possible, that will keep your team on the pitch long enough for them to block and blitz...

Generally, use them as humans, but more agressively in attack and more cautiously when moving the ball (M6 catchers are not that good, even with Block!)

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