Page 1 of 2
110k Orc tournament roster...
Posted: Thu Oct 07, 2004 8:52 am
by Joemanji
What do we reckon is a good Orc tournament roster. My first attempts is:
4 BOBs
4 Blitzers
1 Troll
1 Goblin
1 Thrower
4 re-rolls
FF 1
Would it be better to swap the 4th reroll for: a) an apoth and +1 FF, b) an apoth and 10k to upgrade the gobbo to a lineman, c) a lineman and +1 FF, d) a lineman and 10k to upgrade the gobbo to another lineman?
Cheers

Joe
Posted: Thu Oct 07, 2004 9:25 am
by Xtreme
I'm always taken aback my how great TR 110 roster look.
I would swap a reroll for an apothcary and bumping the goblin up to a linemen.

Posted: Thu Oct 07, 2004 9:59 am
by McDeth
You dont need the Troll. Downgrade to one or Two linemen and Upgrade your FF.
Posted: Thu Oct 07, 2004 10:08 am
by TuernRedvenom
just 11 guys, no apo and a goblin on the roster seems to me like asking for trouble.
Posted: Thu Oct 07, 2004 10:19 am
by Joemanji
Yeah, I was wondering about the Troll. I play better without big guys, generally. Perhaps:
4 BOBs
4 Blitzers
1 Thrower
3 Linemen
1 Goblin
3 re-rolls
FF 2
???

Or is 13 players overkill? Swap a lino for an apoth? I'm tempted by the extra body, as there is no one player on this team that is any way not replacable. Hmm...

Posted: Thu Oct 07, 2004 11:24 am
by kadu-c
TTM can be a last-minute game winner... and it's fun !

Posted: Thu Oct 07, 2004 11:46 am
by JJB
The only thing I'd insist on is having at least one, if not two, goblins - they are amazingly handy players, and not so weak thanks to dodge. Goblins do provide a great 'break' to your playing style, thus enabling you to speed up your scoring ability.
Posted: Thu Oct 07, 2004 12:53 pm
by McDeth
Naz, i dont think you need the extra player, or an apoth. Whats the worst that could happen a BLorc or Blotzer down you've got plenty of cover and re-rolls can make up for Sure hands on a thrower.
Go for the Extra FF, what could really hurt you is a Pitch Invasion. yep i kn ow the odds say nay, but i'd hate to lose a game on such result, and its unlikely you'll ever be down to 10 players, let alone 9 any other way
Posted: Thu Oct 07, 2004 12:56 pm
by joker
keep the troll, how do u defend against RO ?
and take 2goblins, because u could try a TTM the last turn
Posted: Thu Oct 07, 2004 1:24 pm
by McDeth
joker wrote:keep the troll, how do u defend against RO ?
and take 2goblins, because u could try a TTM the last turn
Because after Two game's I'd have Two Blorcs with Guard. depending on the Tournament lineups i mught even have Blorc Guards after 4 Games, and a Troll cant defend when boneheaded and also needs a mate to stop him being really stupid. Just using one in the hope of a One turn score is possibly a little optimistic,

Posted: Thu Oct 07, 2004 1:24 pm
by McDeth
kadu-c wrote:TTM can be a last-minute game winner... and it's fun !

Even more so when the goblin is eaten

Posted: Thu Oct 07, 2004 1:43 pm
by Gus
using the Troll to score with a TTM is sure optimistic, but it happens nevertheless. and when you tie your oppo at the end of the half and you have 8 turns to control the ball and win, you're happy to have tried it out.
about the guard thing, and the fact that the troll is stupid. well, just don't use him if you don't. a ST5 player in the way is great by himself anyway, he doesn't really need to hit. and the fact he needs a teammate near him is almost irrelevant, since you won't leave him far from the scrum anyway.
Posted: Fri Oct 08, 2004 6:30 am
by joker
like i said, troll is for defense
i've notice my ork team are really weak against a RO with block
now, everyone play like they want ...
Posted: Fri Oct 08, 2004 10:54 am
by Zy-Nox
two throwers,
Posted: Fri Oct 08, 2004 11:19 am
by kadu-c
McDeth wrote:kadu-c wrote:TTM can be a last-minute game winner... and it's fun !

Even more so when the goblin is eaten

That's the best moment !
