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Dwarf Lineman with Ma-1 rolls double

Posted: Sun Oct 24, 2004 5:57 pm
by Karedwyn
Hello,

my Dwarf Lineman got hurt in a game (MA -1). In that game this lineman also got his first skill roll (double). What to take now?

Guard?
Stand firm?
Anything else?

Thanks for your advise.

Posted: Sun Oct 24, 2004 6:11 pm
by Gus
i'd say sidestep. but honestly, it might be time to fire him... your call ^^

Posted: Sun Oct 24, 2004 6:19 pm
by TuernRedvenom
Tough one, with sidestep and maybe later guard he could have some use, but still... If there are still a lot of games to be played and you have the cash available then I'd say fire him.

Posted: Sun Oct 24, 2004 6:30 pm
by gken1
standfirm---with 3 mv....u can own one square of the board. + attempt free dodge whenever

I find that sidestep works alot better with speed.

Posted: Sun Oct 24, 2004 7:03 pm
by Karedwyn
It is a young team with

2 Slayers
2 Blitzers
2 Runners
6 Linemen

and 130k cash

So retiring is no real solution.

Posted: Sun Oct 24, 2004 7:57 pm
by sean newboy
Im with Gken1. Make him the center of the los.

Posted: Sun Oct 24, 2004 8:05 pm
by Gus
i disagree... stand firm is only better than sidestep because it allows free dodges, which you won't try often with a MA3 AG2 dwarf... sidestep will allow him to gain some squares and not be beaten constantly because only pushed back.

Posted: Sun Oct 24, 2004 8:23 pm
by Zyad
for some reason, gus, you just love giving sidestep to dwarves.

I would recommend stand firm, put him on the Line of Scrimmage and just keep him there, only moving when he follows up on blocks.

And 2 Runners, 2 slayers, 2 blitzers, and 6 longbeards is plenty of players for a younger team. with av9 and thick skull, you should not be losing more than 1 or maybe 2 players off the pitch.

How many re rolls do you have? If you dont have a lot, i would recommend using the 130k for another re roll, and then after next game, you should have enough to replace the longbeard, or possibly get another re roll...

Posted: Sun Oct 24, 2004 10:50 pm
by JJB
I completely agree with Zyad here.
More generally, I'd keep that longbeard (with SF) as (tough) cannon fodder. The ideal job for him is as big guy marker - always leave him close to the opponent's big guy, who will be forced to hit him if they don't want to risk falling on dodges (most big guys having low ag)...

Posted: Sun Oct 24, 2004 11:18 pm
by Gus
please you too, tell me how sidestep is so inferior to Stand Firm for holding a LoS or mark a BG, and then tell me why my argument of "protecting" him with sidestep by deciding whether or not to be hit again is so bad...

i really, really love stand firm as a skill... BUT i also really think that sidestep is VERY OFTEN underrated by bashy teams.

and yes, i do prefer giving them Sidestep over Dodge, but we can discuss that in the other thread don't you think ? i fail to see where the fact that i think Sidestep can be very good on dwarves induces that my precise argument here is moot...

Posted: Mon Oct 25, 2004 12:05 am
by JJB
Side step can definitely be good for bashy teams, but not for those players usually in a scrum in my opinion. A longbeard is the perfect example of this kind of player. In a scrum, your options for movement are far more limited because of other players taking up the neighbouring tackle zones. On the other hand, an opponents' aim is usually to break the scrum apart if he can't bypass it. With standfirm, the scrum stays as it is, and the opponent finds himself with the same wall he was facing before the block. With side step, the players will move about. Yes, they can put themselves in nasty positions, yet because of the limited options for movement, it's not as effective. And the players will still be displaced, i.e. the one making the blocks will have partly succeeded in breaking apart that scrum.

Posted: Mon Oct 25, 2004 12:48 am
by Gus
i guess it all comes down to how you play with them then... i don't think that a MA3 dwarf is the perfect player for building a cage anyway, and i do think that sidestep allows for more placement options for this MA-limited fellow.

btw, what you said about sidestep offering only a limited options is of course very, very true. still, i think that the fact that sidestep allows you to avoid being beaten up too much by standing there in the middle of opponents, or to be fouled.

Posted: Mon Oct 25, 2004 7:39 am
by DwarfFanatic
I would say that I am with the majority here on this one. Keep him, give him standfirm, and let him control the center of the LOS. If you want to improve his speed when he gets another skill, give him pass block. Most teams are gonna try to throw over you.

Posted: Mon Oct 25, 2004 9:21 am
by Karedwyn
I got 2 RRs.

I am playing in a league and 2 of my dwarves (a Blitzer and the "-1MA-Lineman") will miss the next game.

So if i buy another RR i have only 10 players on the field. The next game could be against Chaos Dwarves, Vampires or Chaos, depends on who has time in the next few weeks.

Posted: Mon Oct 25, 2004 11:56 am
by Drool_bucket
Buy one more Lineman, so you have 11 players for your game, buy an apothecary if you don't have one, and start working on buying RR after RR.

As for the LB, sidestep. Standfirm generally allows you to get hit again, sidestep allows you to move yourself to the most advantageous position, either to not get hit, or, to place yourself in a most-annoying position.

However, if you plan on going Guard with your other LBs, opposed to Mighty Blow, then Standfirm can be an excellent choice.

Good Luck and have fun!