Skill Progression Question
Posted: Tue Nov 02, 2004 2:49 pm
Hey guys, just looking for advice
I play Ogres today for the final game of the regular season., then the playoff, which will most likely be against Dark Elves or Human (with Ogre). I am thinking my opponent will be Humans.
Wood Elf
Wardancer: Block, Dodge, Leap, Stripball, Tackle, double 5's
Wardancer: Block, Dodge, Leap, Mighty Blow, double 4's
Catcher: Block, Dodge, Catch, Sidestep. Shadowing
Catcher: Block, Dodge, Catch, Passblock
Thrower: Pass
Line Elf: Dodge
Line Elf: Dodge
Line Elf: Dodge
Line Elf: Dodge
Line Elf: Leader
Line Elf: Kick
Line Elf: Block
Line Elf:
2 Rerolls, 6 FF (damn 1's) Apothecary and 80K
What to take on those WD's? I use the first one as a backfield sweeper, waiting for anyone to come deep, then goes and knocks the ball free.
The other WD is a hunter, I blitz with him every turn just about
I was thinking take the MV on the first one, and Frenzy on the other. Gives him that second chance for a knockdown, and forces my opponent to stay away from the sidelines. I am not a fan of jump up, because I play very safe with my WDs, almost always protecting them, so rarely should they be down on the pitch.
I play pretty wide open style defense, always dodging away so the opponent only gets one blitz for a hit each turn, and with the passer now, I favor a wide open offense.
Thanks for your time guys.
I play Ogres today for the final game of the regular season., then the playoff, which will most likely be against Dark Elves or Human (with Ogre). I am thinking my opponent will be Humans.
Wood Elf
Wardancer: Block, Dodge, Leap, Stripball, Tackle, double 5's
Wardancer: Block, Dodge, Leap, Mighty Blow, double 4's
Catcher: Block, Dodge, Catch, Sidestep. Shadowing
Catcher: Block, Dodge, Catch, Passblock
Thrower: Pass
Line Elf: Dodge
Line Elf: Dodge
Line Elf: Dodge
Line Elf: Dodge
Line Elf: Leader
Line Elf: Kick
Line Elf: Block
Line Elf:
2 Rerolls, 6 FF (damn 1's) Apothecary and 80K
What to take on those WD's? I use the first one as a backfield sweeper, waiting for anyone to come deep, then goes and knocks the ball free.
The other WD is a hunter, I blitz with him every turn just about
I was thinking take the MV on the first one, and Frenzy on the other. Gives him that second chance for a knockdown, and forces my opponent to stay away from the sidelines. I am not a fan of jump up, because I play very safe with my WDs, almost always protecting them, so rarely should they be down on the pitch.
I play pretty wide open style defense, always dodging away so the opponent only gets one blitz for a hit each turn, and with the passer now, I favor a wide open offense.
Thanks for your time guys.