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Human Lineman: Has guard, second skill double 5's.
Posted: Thu Nov 04, 2004 8:04 pm
by Bookman
Topic says it all:
1) Take the Move
2) Ignore the Doubles and take Block.
3) Something Else? (Side Step maybe?)
Posted: Thu Nov 04, 2004 8:12 pm
by Underdog
Gut instinct is to ignore it and take block but someone else might have noticed something I havent (Stand firm maybe).
I wouldn't take the Move coz this guys will be in the thick off it most of the time.
Posted: Thu Nov 04, 2004 8:26 pm
by Gus
he cannot take stand firm which is a ST trait, as he can only access G. i'd say sidestep, dauntless, diving tackle, or mighty blow in that order of preference.
Posted: Thu Nov 04, 2004 8:31 pm
by ScottyBoneman
Depends where your team is, and your ability to feed this guy a few TD to get the next quickly, but I might be driving toward Blodge. Hard to knock down, hard to keep in one place and Guard.
Posted: Thu Nov 04, 2004 8:42 pm
by Underdog
Gus wrote:he cannot take stand firm which is a ST trait, as he can only access G. i'd say sidestep, dauntless, diving tackle, or mighty blow in that order of preference.
Oh right sorry. Ive been playing vault rules.
Right well to revise my post. If your planning on keeping the team for a while take dodge to make this guy a real irritation, otherwise if Id take block.
Posted: Thu Nov 04, 2004 8:44 pm
by Gus
you lucky man... i can't wait to play them

Posted: Thu Nov 04, 2004 8:46 pm
by Underdog
As you said sidestep could be very annoying too but I wouldnt take it untill you have at least Block or Dodge as there isnt much point deciding where you fall.
Posted: Thu Nov 04, 2004 9:05 pm
by Duke Jan
Have to agree with Scotty, make him a blodger ASAP.
Posted: Thu Nov 04, 2004 9:05 pm
by Gus
well, he has guard, so i assumed his next regular skill would be block... and being able to sidestep where guard matters the most is good i think, even if at this very point, it isn't as effective as it will be in the future, when he gets to 31 SPP and block.
edit: as a member of the Fighting Against The Dodge Scourge Movement, i must say that ONE blodger in a team is overrated. Blodge is useful when in numbers, otherwise it's easy for your opponent to dedicate a tackler to your couple of blodgers.
Posted: Thu Nov 04, 2004 9:25 pm
by Bookman
This is a vault team, so I can feed the guy some MVP's if nothing else. Stand Firm is also an option.
We just got absolutely killed by some orcs so we're down some players -- one blitzer killed outright, and a thrower got a -1 AG. I also had a lineman die in the game previous.
Here's the team at present:
Little John (Blitzer) 7348 Block, Guard, Mighty Blow, +1 AG
Will Scarlet (Blitzer) 6338 Block, Dodge, Guard, -1 MV, Spring Back
David of Doncaster (Blitzer) 8338 Block, +1 MV, Side Step, Shadowing
Gilbert o' the White Hand (Thrower) 6338 Sure Hands, Pass, Pass Block, Dodge
Will Stutely (Catcher) 8337 Dodge, Catch, Block, Nerves of Steel, Dauntless, +1 ST
Allen a-Dale (Catcher) 9237 Dodge, Catch, +1 MV, Block
Friar Tuck (Lineman) 6338 Guard, DOUBLE FIVE
Wat o'the Crabstaff (Lineman) 5338 Guard
Gamble Gold (Lineman) 6338
Nasir (Lineman) 6338 Block, Dirty Player
Guy of Guisborne (Ogre) 5539 Big Guy, Bone Head, Mighty Blow, Thick Skull, Break Tackle, Guard
Posted: Thu Nov 04, 2004 9:35 pm
by ScottyBoneman
Gus wrote:Blodge is useful when in numbers, otherwise it's easy for your opponent to dedicate a tackler to your couple of blodgers.
You are right about the numbers, but the amount of Tackle gets stretched away from the catchers (less so the QB). One of the things I like most about catchers is that you can draw double coverage very easily- when that is happening, being able to rush around a Guard player is golden to either free up one or get a seperate run going with the Blitzers.
(Nice core there by the way)
Posted: Thu Nov 04, 2004 10:04 pm
by JJB
Bookman, for a vault team, I must admit that SF could indeed be a good idea. Yet since you already have another guard blodger, I actually think that one more would further reinforce the 'support pack' that your linemen constitute.
Posted: Fri Nov 05, 2004 1:34 am
by Leipziger
Which Vault version are you using? 1.6 offers you +1 Ma or +1 AV if you roll 10.
Cheers
Leip
Posted: Fri Nov 05, 2004 2:03 am
by absent1
i'd personally go dodge to make him be able to manouever better with gaurd, and to help keep him alive, block next, but i think any choice you make will make him a good player.
Posted: Fri Nov 05, 2004 4:01 am
by The Florist
Names from the BBC Robin Hood series? Why was that arab guy in there?
Never understood that.