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two double5 for cd team

Posted: Fri Nov 05, 2004 11:46 am
by berserker
Hi

My chaos dwarves are starting well and I have 2 though choices after their 3 rd game:

My Bull centaur rolle a double 5 for his 1st skill
My Mino had claw and now he rolled double 5
I have 6 cd (1guard) and 4 hobgobs

I thought Stand firm for the bull and maybe tentacles for the mino, rsc is a bit of a waste imho...
Maybe the ma fot the mino since he's only ma5...

Better ideas?

Posted: Fri Nov 05, 2004 11:47 am
by sean newboy
move for the bc and tentacles for the mino.

Posted: Fri Nov 05, 2004 12:11 pm
by Lofwyr
Tentacles for the Mino for sure.
The bull is not so easy.
Dodge, Stand firm, or Movement.
All 3 possibilities are very good, its your choice.

Tobi

Posted: Fri Nov 05, 2004 12:32 pm
by Tim
That's a tough choice for the bull centaur ... so many great options. :o
MV+ is tempting, but only useful for the last sprint for the endzone or out of reach of the defence. while moving with the cage, the movement is restricted anyway. I'd probably go with Standfirm, so you can use the sidelines without caring for frenzy, you won't fall on failed dodges is a good thing as well (more risk to take without risking the turnover).

Posted: Fri Nov 05, 2004 12:43 pm
by narkotic
In my first CD team one of my bulls also rolled a double 5 for his first skill. I took it and the range of 7+3 was awesome as in combination with Kick he could reach deep into the opponent half and marked either the ball or the ball carrier.

You have to decide what route you want to go for that bull but if you want to build him as a (shock) Blitzer go for MA. Downside is, that he will fully exploit his potential only when he has also Block and Strip Ball which takes some time. Stand firm is rewading immediately.

Posted: Fri Nov 05, 2004 3:51 pm
by The Florist
Vault or LRB?
If you're playing vault rules lack of general access becomes a thing as well.

Posted: Fri Nov 05, 2004 3:54 pm
by berserker
LRB

Posted: Mon Nov 08, 2004 7:45 am
by Dam
How about Catch for the Bull Centaur to make him better at getting the hand-offs/passes? Then if you'd manage to get AG+1 on the second roll :o ...

Posted: Mon Nov 08, 2004 9:37 am
by Sharky2k
i also would go for stand firm. it makes him more safe at the sidelines and you can risk some dodges without creating a turnover

Posted: Mon Nov 08, 2004 12:25 pm
by kithor2002
Standfirm for the BC and Tentacles for the Mino :P

Posted: Mon Nov 08, 2004 12:48 pm
by Sharky2k
kithor2002 wrote:Standfirm for the BC and Tentacles for the Mino :P
hehe if there someone has bad memorys from the spiky club open ;)

Posted: Mon Nov 08, 2004 6:13 pm
by Vero
Tentacles or Big Hand (that's just so cool) for the Mino and +ma for the bull to make him a sweeper.

Posted: Mon Nov 08, 2004 7:39 pm
by The Florist
Big hand for the mino? You're going to have to explain how you're thinking there.

Posted: Tue Nov 09, 2004 11:46 am
by Vero
It's not good, it's just fun :)