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Orc tactics against Wood Elves..
Posted: Fri Nov 05, 2004 4:26 pm
by Esch
Putting aside how developed both teams are right now, what is the best way to play against Wood Elves with Orcs that are on defense? This is what I'm thinking, so correct me if you see something off please:
LoS = BOB, Troll, BOB
2 squares behind LoS: 2 BOB (one on each end of that line)
Both sidelines = Blitzer, Lineman
4 squares away from goal line = 2 Blitzers
The front line has all tackle zones covered and there isn't any holes. Also the two blitzers on the back line can pick up anybody that breaks through but will only move in when the guy with the ball comes through.
Does this seem ok? Any advice is appreciated. Thanks!
E
Posted: Fri Nov 05, 2004 4:42 pm
by Juggernaut
why lineman on the sidelines? I think that the thrower is more usefull. if u get a chance of touching the ball, he will be way better then lino.
Your defence should be deep enough and the rest is on your oponent.
Posted: Fri Nov 05, 2004 4:54 pm
by Esch
I was thinking having the linemen on the sidelines because they have more MA than the BOBs and have more armor than the throwers. Also my linemen have block and my throwers don't, so if I had my throwers there they would get walked over pretty easily.
I'm looking at this as a containment strategy. If I do happen to get the ball, my Blitzers could pick it up and carry it if needed.
E
Posted: Fri Nov 05, 2004 5:01 pm
by Juggernaut
I know that those throwers are just a little change.
I think that the most important thing is to swarm his players players as much as possible. the key is to force him to a turnover and blitz his ball carrier. Nothing special, just smash him down, and blitz the most important players everytime U can.
Posted: Fri Nov 05, 2004 10:16 pm
by DoubleSkulls
Well I'd probably go with a 3-4-4
Code: Select all
____|__TBB__|____
____|_______|____
_L__|B_____B|__L_
_b__|b_____b|__b_
____|_______|____
T = troll
B = Black Orc
b = blitzer
L = line orc/thrower/goblin
That's pretty hard for him to bust a hole through and gives you enough depth on the blitzers to swarm anything coming through. If you want you can even push the two BOBs in the 2nd line forward a square to reduce the gap. This does make you slightly vulnerable to Quick Snaps though.
Posted: Sat Nov 06, 2004 12:37 am
by falconeyed
I respectfully disagree with Ian's set up. I would drop the midfield blizters back further (3 squares at least) and then I'd set up the wide zone blitzers along side and outside of the lineman, to take better advantage of the blitzer's added movement. It will also help prevent a two dice blitz on the wide zone linemen. Also, I'd put the troll in the middle, unless you're planning on baiting the opponent to go after the side away from the troll ... which is what the contact-averse Woodies will do.
However, Ian is much more versed in tactics than I.
ianwilliams wrote:Well I'd probably go with a 3-4-4
Code: Select all
____|__TBB__|____
____|_______|____
_L__|B_____B|__L_
_b__|b_____b|__b_
____|_______|____
T = troll
B = Black Orc
b = blitzer
L = line orc/thrower/goblin
That's pretty hard for him to bust a hole through and gives you enough depth on the blitzers to swarm anything coming through. If you want you can even push the two BOBs in the 2nd line forward a square to reduce the gap. This does make you slightly vulnerable to Quick Snaps though.
Posted: Sat Nov 06, 2004 3:29 pm
by Zyad
Well, Ian's defense is good generically, but you really have to look at the team you are playing against to get a good defense. If your opponenet gives leap to all his catchers, then that might not work so great, but in general, as a wood elf coach, that setup is a pain to break through.
Posted: Sat Nov 06, 2004 3:39 pm
by juck101
As a good WE coach i would not worry about stopping them score much. last season from about 20 offense drives i only failed to score in three downs max in one game. dropped ball off pitch and spent 8 turns fighting.
Key is to get ball back and spend 15 downs kicking elfs and retaining possesion. Dont ever let the ball loose without 3+ tz on it.
Winning attrition war and grinding elf down is the plan... consider game yours. I would advise as mnay high speed players as you have on defense, if IF elf drop ball or get into bliting range you gotta try to recover it that turn. I would be surpirsed if you can stop them, basically they MAY stop themselves but will be down to multiple easy dice rolls, not much you can do to change that.
Posted: Sat Nov 06, 2004 3:50 pm
by Esch
Thanks everyone for your help. Both our teams are around the 160 TR range and he has dominated our division in the past. I tried the pure bashing route last season but that didn't do well for me against him as far as wins go, so I figured I would try more containment this time around.
I worked out 8 different zone layouts to play against him to see which one works the best, all variations of what was discussed here. One of those eight should prove successful... hopefully.

If I can manage a tie I would be happy, which is why I'm working towards containment and not a defense switching to offense approach when the ball is dropped.
I'll let you all know how it turns out after the match is played. Thanks again!
E
Posted: Sat Nov 06, 2004 4:18 pm
by juck101
good luck...
more if ball dropped be in a position where elf are tricked into needing to out block you to salvage their offense, will commit them into your game rather than elf style
Posted: Sat Nov 06, 2004 5:33 pm
by kithor2002
I would also choose Ian's setup but with a little modification:
Change the Lineman with the Blitzer and let one square free between the one at the sideline and the guy behind them.
Also let one square free between the BoB and the guy behind him.