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New Skill for Black orc or agility?

Posted: Mon Nov 15, 2004 9:32 pm
by PeterLustig
I have a good developed team
4 Blitzer w/guard, MB,
some with tackle or strip ball

4 Blackorc most have Block
now my third BOB has rolled a 11 for skill, should I take the agility or guard as I thought?
(IMHO strenght my strengt is better as equalizing the weaknesses)
thanks for answering

Posted: Mon Nov 15, 2004 9:49 pm
by Tim
Ag3 Black Orc is nice, he's a bit like a slow Chaos Warrior then. I'd go for the AG, it makes it possible to score with him and thus get faster to skill 2 and 3. He's a nice mobile Guard who can not get tied up easily.

Posted: Mon Nov 15, 2004 10:35 pm
by Gus
+AG completely sucks on BOBs or CDBs. they might be of use in a dwarf team, though, as they most of the time lack of AG, but that would then depend on your playing style.

Posted: Mon Nov 15, 2004 10:39 pm
by Zyad
Unless you plan on making him a ballcarrier (which i wouldnt recommend) forget the +ag. He is really too slow to get far, where a blitzer could do so much better.

The only time i take +ag on a less than ag3 player is Khemri.

Posted: Mon Nov 15, 2004 11:26 pm
by Dropdeadfred
take guard
never +ag on a BoB

Posted: Tue Nov 16, 2004 12:23 am
by Underdog
Take Guard.

Posted: Tue Nov 16, 2004 12:30 am
by JJB
I completely agree with Zyad. To confirm what he said, I've had a CW who got +ag, but lost 1ma. And trust me, ag4 or not ag4, the 4ma completely killed off any chances of proper ball handling for that guy except for that occasional hand off when the CW happened to me right in middle of the way between two players of the team. Which happened once in 8 games.
So yes, GUARD (or block if he hasn't got that skill yet).

Posted: Tue Nov 16, 2004 7:08 am
by Aksho
Like already wrote: no +AG for AG 2 guys (except Khemri), that really sucks he is 2 slow, and you will need other skills a lot more as an BOB take guard!!!!

mfg Bernd

Posted: Tue Nov 16, 2004 8:15 am
by Markus
The only ag2-player i'd give +ag is a bullcentaur (apart from khemri). So go for Guard or Block (if he doesn't have it yet).

Posted: Tue Nov 16, 2004 12:08 pm
by Vero
To powergame, take guard. I bet you got more use for that than for some agility that isn't used to anything but occasianol dodges.

To have some fun, take the ag and make the BoB your lone receiver. Not many will spare a guy to keep that guy tied up.

Posted: Tue Nov 16, 2004 3:13 pm
by Dropdeadfred
Vero wrote:To powergame, take guard. I bet you got more use for that than for some agility that isn't used to anything but occasianol dodges.

To have some fun, take the ag and make the BoB your lone receiver. Not many will spare a guy to keep that guy tied up.

take him 3 turns to get into a receving posistion :D

Posted: Tue Nov 16, 2004 3:44 pm
by Gus
Vero wrote:Not many will spare a guy to keep that guy tied up.
that's because he is so useless, and they can catch up with him when they want anyway ^^

Posted: Tue Nov 16, 2004 3:45 pm
by kithor2002
Take the AG+.Then he's even reliable if you intend to dodge with him

Posted: Tue Nov 16, 2004 4:18 pm
by Gus
and why on earth would he do that ?

Posted: Tue Nov 16, 2004 4:24 pm
by kithor2002
E.g. if he needs another strong player for his cage and he's pinned...