Chaos Beastman with Big Hand rolls a doubles next
- Gus
- Ex-Mega Star, now just a Super Star
- Posts: 1272
- Joined: Mon Feb 02, 2004 4:18 pm
- Location: France
Chaos Beastman with Big Hand rolls a doubles next
okay, my Beastie rolled a second doubles for his second skill. after Big Hand, i'm wondering what to take. i have a few ideas, like two heads, dodge, stand firm, NoS, HMP, Pass/Accurate.
what would be your advice, ideas, etc ?
what would be your advice, ideas, etc ?
Reason: ''
I do it for the pun of it !
-
- Super Star
- Posts: 863
- Joined: Sat Nov 06, 2004 3:06 am
- Location: The Great White North
- Gus
- Ex-Mega Star, now just a Super Star
- Posts: 1272
- Joined: Mon Feb 02, 2004 4:18 pm
- Location: France
okay, here's the rest of the roster:
1 Ogre
2 Block/Guard CWs
2 Block CWs
1 Block/Tackle Beastie
1 Frenzy/Claw Beastie
2 Block Beasties
2 -AV/Block Beasties
and our guy, with Big Hand and 23 SPP (so third skill isn't far).
i have 12 FF and 3 RR, 110k cash (RR next game, unless the team gets raped).
as it is, i'm leaning towards HMP, but the problem is that i play a running/mobile cage game. so generally speaking, i'm not sure that i would have a safe place to HMP to once i get the ball. so if i don't go this route, then stand firm/dodge/two heads to allo him to get out of the scrum once he got the ball, or pass/accurate to diversify my game, since he's obviously my ball carrier.
1 Ogre
2 Block/Guard CWs
2 Block CWs
1 Block/Tackle Beastie
1 Frenzy/Claw Beastie
2 Block Beasties
2 -AV/Block Beasties
and our guy, with Big Hand and 23 SPP (so third skill isn't far).
i have 12 FF and 3 RR, 110k cash (RR next game, unless the team gets raped).
as it is, i'm leaning towards HMP, but the problem is that i play a running/mobile cage game. so generally speaking, i'm not sure that i would have a safe place to HMP to once i get the ball. so if i don't go this route, then stand firm/dodge/two heads to allo him to get out of the scrum once he got the ball, or pass/accurate to diversify my game, since he's obviously my ball carrier.
Reason: ''
I do it for the pun of it !
-
- Da Tulip Champ II
- Posts: 3458
- Joined: Wed Oct 16, 2002 4:18 pm
- Location: Heidelberg, Germany
- Contact:
He can already pickup a ball in tons of TZ. So the next skill should focus on getting him to a ball covered by TZs. One choice could be leap. 4+ to get in, 2+ to pickup, but what then ... pass it out with a high chance of a fumble or ideal a HMP or NoS. Standfirm could help, dodge could help.
So whatever you do, you'll have to hope for just another double to make him perfect.
Considering the skill usablility outside of the "recover and secure ball from plenty of TZ" i think leap and dodge have the additinal use in other situations. A STR4 leaper on a Blitz is always great, even if he needs a 4+
I'd go leap.
So whatever you do, you'll have to hope for just another double to make him perfect.
Considering the skill usablility outside of the "recover and secure ball from plenty of TZ" i think leap and dodge have the additinal use in other situations. A STR4 leaper on a Blitz is always great, even if he needs a 4+
I'd go leap.
Reason: ''
"In NUFFLE we trust!" - Retired Inquisitor of Nuffle.
Father of the Halfling Scribe
Admin of the Kurpfalz Cup
-
- Super Star
- Posts: 863
- Joined: Sat Nov 06, 2004 3:06 am
- Location: The Great White North
The cage thing is pretty much the way to go with chaos. Personally I'd go with two heads. So far your team has been developed to smash em up and cage so why not stay focused to that task. HMP would be interesting but it's a desperation tactic with a ag3 mv6 team. Could open some holes though.
If you roll doubles again for that one guy dodge is the way to go... otherwise I think you'll have to settle for block.
If you roll doubles again for that one guy dodge is the way to go... otherwise I think you'll have to settle for block.
Reason: ''
-
- Veteran
- Posts: 215
- Joined: Mon Jun 14, 2004 9:22 am
- Location: Vienna
- Contact:
-
- Legend
- Posts: 4865
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Bloodbowl Heaven
- Contact:
-
- Ex-Mega Star, now just a Super Star
- Posts: 1749
- Joined: Sun Jan 25, 2004 11:24 pm
- Contact:
The thing speaking for two heads is that you need to get to the ball, then from the ball. This is where we like our traits, since they can be used more often. Still, you could also use your generally superior strength to open up the ball somewhat, only need an easy dodge or nothing to get to it. From there you need to get the ball away. NoS would be great help there.
Reason: ''
- Lofwyr
- Veteran
- Posts: 207
- Joined: Mon Aug 04, 2003 4:04 pm
- Location: near Bonn, Germany
Dodge, because he will be your main ball carrier and it´s never bad to have dodge (and blodge in the future) on him.
Or accurate, to have the possibility to pass the ball to someone else, if your cage is in danger.
Tobi
Or accurate, to have the possibility to pass the ball to someone else, if your cage is in danger.
Tobi
Reason: ''
The early bird may get the worm,
but the second mouse gets the cheese!
but the second mouse gets the cheese!
-
- Rookie
- Posts: 41
- Joined: Sat Dec 20, 2003 11:34 pm
- Location: In the end zone
-
- Legend
- Posts: 4865
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Bloodbowl Heaven
- Contact:
dodge you only use once.
Two heads will get u to the ball....2+ dodges, 2+ pick up, and u can use it every dodge. 3+ dodge into tacklezone.
Two heads will get u to the ball....2+ dodges, 2+ pick up, and u can use it every dodge. 3+ dodge into tacklezone.
Reason: ''
NFL: Praise NUFFLE!!!
Ronin Nuffle Lover.....Want a piece of me?
Werewolf Gambler
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,gken1,white,blue.png[/img][/url]
Ronin Nuffle Lover.....Want a piece of me?
Werewolf Gambler
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,gken1,white,blue.png[/img][/url]
-
- Mr. Zlurpee
- Posts: 4898
- Joined: Sun Mar 23, 2003 9:00 pm
- Location: The Zlurpee Capital of the World, Indianapolis IN
- Contact:
-
- Legend
- Posts: 4805
- Joined: Thu Jan 01, 1970 12:00 am
- Location: West Palm Beach, florida
- Contact: