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double on a saurus
Posted: Sun Dec 05, 2004 9:58 am
by sven
hello all,
i just finished playing a game with my lizzies and one of my saurus rolled a double, he already has block and i have two others with guard. i was going to go give him break tackle before the roll but now im not so sure, should i ignore the double and go with my original plan? or take stand firm or something else? any opinions would be appreciated.
phil

Posted: Sun Dec 05, 2004 10:37 am
by Vero
Take stand firm if there's another saurus getting a skill soon. You'll need break tackle for one or two to quarentee mobility. If no-one is at 4-5 spps then waste the double.
Posted: Sun Dec 05, 2004 10:47 am
by sven
hi vero,
yeah thats the problem, none of the others are really that close to a roll, so i was thinking of wasting the roll because break tackle on another may be a few games away.
phil
Posted: Sun Dec 05, 2004 12:39 pm
by Dave
frenzy .. make 'em fear the sidelines ..
Posted: Sun Dec 05, 2004 12:42 pm
by Gus
i think you need one frenzy player. for the other doubles, go stand firm or sidestep.
Posted: Sun Dec 05, 2004 2:25 pm
by juck101
must say played a side with 2 frenzy and it was a knightmare.
Posted: Sun Dec 05, 2004 2:37 pm
by Dave
I prefer 5 .. Norse
Frenzt on a ST4 player is even more scary, take it ..
Posted: Sun Dec 05, 2004 3:07 pm
by kithor2002
I would take standfirm.
So you can try a dodge roll wothout the fear of causing a turnover.
Posted: Sun Dec 05, 2004 9:22 pm
by Darkson
Frenzy.
Posted: Sun Dec 05, 2004 9:35 pm
by Dropdeadfred
Dodge, harder to knock down , then next double sidestep
FEAR IT
FEAR IT
Posted: Sun Dec 05, 2004 10:20 pm
by Sharky2k
frenzy

Posted: Sun Dec 05, 2004 10:33 pm
by Lofwyr
Frenzy for your first double, just to force your opponent to set his players 2 squares away from the bound.
For the next doubles I would choose stand firm or dodge.
Tobi
Posted: Mon Dec 06, 2004 1:49 am
by DoubleSkulls
Frenzy IMO. MA6 & S4 makes him a scary bugger. Break Tackle next for some mobility.
If you really don't want Frenzy I'd take Stand Firm next - followed by BT or Guard.
Posted: Mon Dec 06, 2004 6:20 pm
by Joemanji
Frenzy makes him a monster!

Stand Firm is very cool too though... if he can eventually add Break Tackle to that, even better. Planning a second advance for a Saurus is VERY long term though... I'd plump for Frenzy, as it is immediately useful, and has a massive psychological power over your opponent.

One more for Frenzy
Posted: Mon Dec 06, 2004 8:28 pm
by ForceCommander
I have a team with 2 block/frenzy Saurus, and it really does make your opponent think twice. St4, M6, throwing 2 blocks is a scary scary proposition.