Skills for Dark Elves in a Vault v1.6(.1?) league
Posted: Tue Dec 07, 2004 3:48 pm
This is a bit of a non-standard skill development question since I'm playing in a league that uses the current version of the Vault rules. We have the cap currently set at 1500k with the intention that we will raise the cap when three teams have reached the cap. (In this way, we hope to keep the teams within reasonable distance of each other.)
I've just gained 3 skills for my Dark Elf team, and at the same time become the second side to reach the cap. Consequently, I will gain no money until either I go below the cap (due to a player missing a match or dying) or until another team reaches the cap.
My team is as follows:
1. Blitzer (w/Tackle)
2. Blitzer (w/Dodge)
3. Blitzer (NEW SKILL)
5. Line-elf (w/Block)
6. Line-elf (w/Kick)
7. Line-elf (w/ST4)
8. Line-elf (w/Guard)
9. Line-elf (w/Block)
10. Line-elf (w/Dirty Player)
11. Line-elf (NEW SKILL)
12. Line-elf (NEW SKILL, rolled a 10)
13. Line-elf
3 Re-Rolls
Treasury: 120k
I'm thinking of giving Strip Ball to the Blitzer, Block to Line-elf #10, and I'm not at all certain whether to take the movement, the armour increase or the skill for Line-elf #11. (Note that the latter will increase my Team Value by slightly less than the stat increases under the Vault Rules.)
I'm also thinking of buying my final Blitzer with the money, and the moving on to get one more re-roll, and the two Witch Elves once the cap is raised.
Any thoughts?
Martyn
P.S. Apologies for those who don't care for the Vault rules... please ignore this post if that is your feelings.
I've just gained 3 skills for my Dark Elf team, and at the same time become the second side to reach the cap. Consequently, I will gain no money until either I go below the cap (due to a player missing a match or dying) or until another team reaches the cap.
My team is as follows:
1. Blitzer (w/Tackle)
2. Blitzer (w/Dodge)
3. Blitzer (NEW SKILL)
5. Line-elf (w/Block)
6. Line-elf (w/Kick)
7. Line-elf (w/ST4)
8. Line-elf (w/Guard)
9. Line-elf (w/Block)
10. Line-elf (w/Dirty Player)
11. Line-elf (NEW SKILL)
12. Line-elf (NEW SKILL, rolled a 10)
13. Line-elf
3 Re-Rolls
Treasury: 120k
I'm thinking of giving Strip Ball to the Blitzer, Block to Line-elf #10, and I'm not at all certain whether to take the movement, the armour increase or the skill for Line-elf #11. (Note that the latter will increase my Team Value by slightly less than the stat increases under the Vault Rules.)
I'm also thinking of buying my final Blitzer with the money, and the moving on to get one more re-roll, and the two Witch Elves once the cap is raised.
Any thoughts?
Martyn
P.S. Apologies for those who don't care for the Vault rules... please ignore this post if that is your feelings.