DE Thrower
Posted: Sun Feb 06, 2005 11:16 pm
MA 7
ST 2
AG 5
AV 8
Pass
Surehands
He is on 50 SP after my last game against WEs. (5 comp and the MVP woo!)
I was about ready to drop him after he lost that ST to a nasty injury roll, but then he leveled and gained AG making him far too valuable.
I earned enough from last game to purchase another thrower, so I now have Options(tm).
Im just not sure what to give him after next game when he will hit 51+ SPP and level.
With AG5 he is already throwing long bombs on a 4+. Should I give him accurate and make it a 3+, making him a long pass wizard?
With AG5 Leap is tempting, but his ST2 keeps him away from other players..
Should I work towards Block / Dodge to keep him alive? (Probably Dodge first)
Which leads to the next question:
How should I develop the new thrower given my current throwers stats.
Im thinking of handing him the shorter ranged throwing duties, maybe safe throw, dump off, dodge, block, and keep him closer to the action.
Ah I love Blood Bowl.
The choices!
ST 2
AG 5
AV 8
Pass
Surehands
He is on 50 SP after my last game against WEs. (5 comp and the MVP woo!)
I was about ready to drop him after he lost that ST to a nasty injury roll, but then he leveled and gained AG making him far too valuable.
I earned enough from last game to purchase another thrower, so I now have Options(tm).
Im just not sure what to give him after next game when he will hit 51+ SPP and level.
With AG5 he is already throwing long bombs on a 4+. Should I give him accurate and make it a 3+, making him a long pass wizard?
With AG5 Leap is tempting, but his ST2 keeps him away from other players..
Should I work towards Block / Dodge to keep him alive? (Probably Dodge first)
Which leads to the next question:
How should I develop the new thrower given my current throwers stats.
Im thinking of handing him the shorter ranged throwing duties, maybe safe throw, dump off, dodge, block, and keep him closer to the action.
Ah I love Blood Bowl.
The choices!