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6/5/5/8 vamp, suggestions for development?

Posted: Fri Feb 25, 2005 5:17 pm
by Ravage
My vampire Angel (http://fumbbl.com/FUMBBL.php?page=playe ... id=1749222) has skilled twice now, and received a +AG at first skill and now at 16 just got +ST. needless to say, I'm one very happy coach :D

But where to go with him? At this point I'm debating forgoing Pro (at least for a long while) and just turning him into an offensive or defensive monster and letting my RR's carry him when he lusts, but am not sure whether to rely on his ST, or his AG in terms of his future development. or let him balance a nice mix of both.

I have some thoughts, but am interested in what others think. Ideas? Cheers for the advice

Posted: Fri Feb 25, 2005 5:53 pm
by Joemanji
F*ck.

Now where's that vomit smiley? :-?

Posted: Fri Feb 25, 2005 6:05 pm
by TuernRedvenom
I'd make him a monster blitzer: Block, Leap, Tackle, Mighty Blow. If he lives that long of course, which isn't very likely...

Posted: Fri Feb 25, 2005 8:54 pm
by juck101
pro 1st, if good player be nice to use then most turns...
block 2nd will keep then alive longer...
sure feet 3rd! the amount of times a pro 5/5 player would blitz for me is silly, the extra squares of ma could make life so much more easy

Posted: Fri Feb 25, 2005 9:05 pm
by JJB
So you want to know about the development of your 6 5 5 8 vampire?
I'd say:
- mng / niggling injury (next game)
- mng / -1ma (in 4 games)
- mng / -1st (in 6 games)
- death after a failed dodge as he was carrying the ball (in 10 games)

Posted: Sat Feb 26, 2005 4:26 am
by Skummy
TuernRedvenom wrote:I'd make him a monster blitzer: Block, Leap, Tackle, Mighty Blow. If he lives that long of course, which isn't very likely...
Very close to what I was thinking, except I've noticed that Vampires don't need leap. They can hypnogaze away most of their problems. AG 5 Hypnogaze is amazing, but guard makes it even better combined with ST 5. I'd go:

Block, Guard, Dodge, Pro. Stand Firm on Doubles.

Posted: Sat Feb 26, 2005 11:03 am
by Darkson
Gaze is only any good for opening the cage for someone else now though. Leap would make him a cagebreaker on his own (and hopefully get him killed in the process ;) ).

Posted: Sat Feb 26, 2005 12:52 pm
by DoubleSkulls
:o What I'd suggest is dirty player - for all your opponents and they should foul him at every opporunity. :wink:

I think I'm getting more bloodthirsty in my old age

Posted: Sat Feb 26, 2005 1:42 pm
by Fronko
Now just look what the BBRC turns you into!!!!

Posted: Sat Feb 26, 2005 3:16 pm
by Skummy
Darkson wrote:Gaze is only any good for opening the cage for someone else now though. Leap would make him a cagebreaker on his own (and hopefully get him killed in the process ;) ).
Right, but a vampire team has no shortage of other 4 strength players, and if he gets block/guard he's going to be blocking the cage from advancing anyway.

Posted: Tue Mar 29, 2005 5:07 pm
by Ravage
well, it may or may not have been the best choice, but Angel skilled again and rolled doubles... I was really torn between Frenzy, Stand Firm, or just ignoring the doubles and taking Block. At the end, I decided frenzy would get me in too much trouble without Block, stand firm would be nice but since i rarely leave him in the fray would not be as helpful, and decided finally on Block to really help him serve his "sweeper" position I leave him in. Hoping it works out in the long run 8)

Posted: Tue Mar 29, 2005 6:13 pm
by bubb
Is block really ever a WRONG choice?

Posted: Tue Mar 29, 2005 6:53 pm
by TuernRedvenom
Would have done the same thing...

Posted: Wed Mar 30, 2005 6:23 am
by Alesdair
ooh, on dub i would have got him Jump Up.

Posted: Wed Mar 30, 2005 10:23 am
by kithor2002
Pro and then next block.