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What is the secret for success with Lizardmen?

Posted: Fri Mar 11, 2005 4:20 pm
by Taffsadar
I have faced Lizardmen alot of times and every time they just doesn't seem to have a chance. I just beat the skinks into bloody pulps and the Sauri just lacks the agility to protect them efficently (not to mention their own tendancy to go *SPLAT*). So what is the secret that makes your Lizardmen succesful?

Posted: Fri Mar 11, 2005 5:28 pm
by OdoGoodgrubb
Are you playing with or against Lizardmen? It sounds like you play against them and are wondering how anyone can have success with them since you smash them every time.

Anyway, I do believe that in the hands of any experienced coach the Lizardmen are very good, and need to use their speed to win (supported by the STR of the Saurus players).

Have you only ever played the same Lizardmen coach? Perhaps he needs help with tactics.

Posted: Fri Mar 11, 2005 5:34 pm
by sven
hello taffsadar,

ive only been playing them for about 30 games but i find them to be one of the best teams about, addmitadly until the saurus get get block and break tackle they can be quite annoying, as they get tied up with cheap players to easily and skull/pow comes around too often.

i have went with block on all of the saurus, followed by two with break tackle and two with guard, and will give my last two mighty blow to go with block. if i get to a very distant third skill one will get strip ball and the others combo's of guard, mighty blow etc.

with the skinks i have only had one death (and that was my ag4 st3 skink failing a go for it :evil: ), but you only have to have four on the pitch onece you have a kroxigor and these can be kept out of the way easily, and protected by the saurus with guard. any coach that leaves his skinks ready for a hiding is not playing them right. also any stat increase on a skink is very usable, and i have had many :lol: ?, but a rookie skink is as good as many other developed players.

and the kroxigor (which not everyone takes) is very good player. i gave mine block (when they still had general access), followed by tackle to compliment the prehensile tail. for his third skill i will give him break tackle so that he does not get tied down with cheap players.

as for tactics it is quite simple, because with one skink you can run across the pitch hand off the ball (i never throw it as i always fail) and you can be up the other end to score in the next turn. or you can play the bashing game and and wear down the oppenants, but that is the thing, they are so versitile you can play against almost any teams in almost any style of play.

hope this helps

phil :lol:

Posted: Fri Mar 11, 2005 5:52 pm
by atropabelladonna
sven wrote:hello taffsadar,


with the skinks i have only had one death (and that was my ag4 st3 skink failing a go for it :evil: ), but you only have to have four on the pitch onece you have a kroxigor and these can be kept out of the way easily, and protected by the saurus with guard. any coach that leaves his skinks ready for a hiding is not playing them right. also any agility increase on a skink is very usable, and i have had many :lol: ?, but a rookie skink is as good as many other developed players.


phil :lol:
In 30 games, only one skink death! I don't think that is typical. Skinks rock at the start, but once opposing teams get block, tackle and mighty blow, they die quickly!

I find the LM to be frustrating to play against ( I just beat them last night with my chaos team to up my record vs. LM to 1 win and 3 losses). The Sauruses are a huge pain and it is often hard to get at the skinks. Just have to knock them down and foul them :evil:

The combination of 8 speed stunty players and 4ST 9AV guys (especially once they get expereinced) is tuff to beat.

@ taffsadar: What team are you using to play against the LM? That can make a huge difference. I assume dwarves would be good against them.

Posted: Fri Mar 11, 2005 6:01 pm
by MickeX
With lizards, coach skills makes more difference than usual. One of the reasons is that they have few rerolls, and needs them more then most teams. This means it becomes even more important to prioritize among the risky moves. It also means that all that ST4 is hard to use to bash constantly - they have to be used to tie up, lay TZs and so on, in a manner that's a bit different to other teams.

Posted: Sat Mar 12, 2005 3:03 am
by Chairface
What Sven said. :D Seriously, he has some good advice. I like keeping one of the Saurus's back to take out potential scorers from the other team.

Posted: Sat Mar 12, 2005 6:36 am
by sven
atropabelladonna wrote,
In 30 games, only one skink death! I don't think that is typical. Skinks rock at the start, but once opposing teams get block, tackle and mighty blow, they die quickly!
i find this not to be true at all, because i play against dwarves with plenty of guard,mighty blow, block and tackle and chaos with various mutations, and still i have not had a dead skink or any niggles. you just have to be more carefull with how you place them, i mainly use mine to gang up on stray players that break through the lines on defence, hunting in a pack rather than on their own. and you should NEVER leave one in base contact or in reach of a blitz, otherwise you WILL loose them regularyly.

and i just beat a second season dwarf team with lots of mighty blow and guard easily, they were far too easy to slow down when they caged up, and once the ball was free of the cage and in one of my skinks hands i simply outrun them to score when they had received. and then all i did was score in three turns in the second half, and the game was won. so i think that basically the dwarves are a tad to slow to beat them (not that they wont from time to time) and with no easy access to st4, and not enough guard early on they wll find it tough.

i think maybe a chaos dwarf team would be the team i would least like to play, as they have enough tackle and the bc's that can keep up with the skinks (and squish them once they catch them).

phil :lol:

Posted: Sat Mar 12, 2005 8:44 am
by eWok
Just as the others said. Lizards when unexperienced can be harder to play for unexperienced coaches. But when they get enough rerolls and 2 skills per saurus, I think they become one of the greatest longterm teams.

Posted: Sat Mar 12, 2005 10:22 am
by Taffsadar
atropabelladonna wrote: @ taffsadar: What team are you using to play against the LM? That can make a huge difference. I assume dwarves would be good against them.
I tend to play pretty much everything since you don't need to invest much when starting a fumbbl team. I am however rather tempted to try Lizzies although I doubt I'll win alot...

Posted: Sat Mar 12, 2005 10:31 am
by sven
hey taffsadar,

what more of a reson do you need then mate ?, if you feel like you want to have a go with them then do. and i can pretty much garentee you will find them rewarding.

phil :lol:

Posted: Sat Mar 12, 2005 12:28 pm
by Taffsadar
sven wrote:hey taffsadar,

what more of a reson do you need then mate ?, if you feel like you want to have a go with them then do. and i can pretty much garentee you will find them rewarding.

phil :lol:
I don't like to loose and I already got 5 intresting teams in the ranked division on fumbbl.

Which team do you suggest that I drop? http://fumbbl.com/~Taffsadar

Posted: Sat Mar 12, 2005 1:03 pm
by sven
come on loosing is what makes the game fun, addmitadley not loseing all the time, but if you loose every now and again you learn alot more than you do from winning. and i would probabley drop one of the orc teams as you have two but the choice is totally yours as i wont be playing with them.

phil :lol:

Posted: Sat Mar 19, 2005 6:40 pm
by juck101
nah they are a great lucky man team.
-ride it like you stole it mentallity.

Very good team if you let them get a few good hits in; and then pressure ball. keep skinks alive and you will win

Posted: Sat Mar 19, 2005 7:17 pm
by Gus
i dunno, to me sauri are the heart of the team, not skinks.

Posted: Sat Mar 19, 2005 11:25 pm
by atropabelladonna
Taffsadar wrote:
atropabelladonna wrote: @ taffsadar: What team are you using to play against the LM? That can make a huge difference. I assume dwarves would be good against them.
I tend to play pretty much everything since you don't need to invest much when starting a fumbbl team. I am however rather tempted to try Lizzies although I doubt I'll win alot...
Theres no harm in trying. I have only played against them and I find them the most frustrating team to play against. Experienced Saurus's are a nightmare. Makes it tough to get at the skinks. And Skinks are so much fun (or frustrating if playing against). Stunty 8 MV players rock. I can't count the times they have scooped up a dropped ball, zoomed down the field, did a handoff and scored.

I just lost 4-0 to them last night with my human team. It wasn't pretty :cry: