Page 1 of 1

help with tactics using Thrud

Posted: Sun Mar 27, 2005 2:42 pm
by golan
Hi guys,
I know that recent topics covered a part of Thrud's tactics, but I started a new thread cause I want to ask something more specific.

I never used Thrud in my games, but I'd like to give it a try.

I don't have ideas on how to use it, which are his strengthnesses, his weaknesses...
And I'd like more info about the "Thrud fouling gambit" (starting to foul with him on 6th turn, in order to get it off the game before enemy can take it).

Finally: do you find useful such kind of player? I mean, so strange to use, so uncertain the side on which he'll be playing ?

thanks!

Posted: Sun Mar 27, 2005 3:07 pm
by JJB
Use Thrud like any good big hitter, that any team can hire.
The problem, as you may have spotted, is that he will end up playing for the other side 50% of the time as soon as a new drive starts, so better not count of being lucky with the dice.
That implies three things:
- Start using Thrud at your first drive.
- Only use him if you're sure of your ability to get hold of the ball (i.e. prevent your opponent from scoring a TD against your will, and therefore giving him a chance to grab Thrud by causing a new kickoff after he's scored).
- Foul with Thrud right before a new drive starts (turn 7, then 8) in the hope that T gets sent off, so your opponent can't get to use him. And if you're reasonably lucky, with the help of T's mighty blow, you may even injure one of your opponent's players with that(those) foul(s).

Posted: Sun Mar 27, 2005 4:17 pm
by Skummy
Another good option is to use Thrud on an experinced Amazon or Elf team that's full of blodge. Thrud does not have tackle, and that makes him a much better deal for you.

One other bit of advice is to do a pretty simple math formula to see if the 3 FF he adds to the game is likely to help you out. Say you and your opponent have a combined 16 fan factor, which means your average draw to a game is going to be 56,000 fans. Add in Thrud, and your average jumps to 66,000 fans, which means it's pretty good odds that just hiring the big lug is going to get you 10,000 extra at the end of the game. Not a bad deal at all.

Posted: Sun Mar 27, 2005 8:25 pm
by Cephme
I have a game coming up in two weeks against an orge team with my khemri. We both have a FF of 1 and I am thinking of freebooting thrud instead of Ramtut for the reason skummy mentioned. Takes us from an average roll of 7,000 fans to a 15,000 fans making the 10k very likely. Also gives me another guy with block and a guy with st 6 in the first half to over power the ogres. Something I am considering.

Woops. The break point is 20k not 10K forget that idea. /flush :P

Posted: Thu Apr 28, 2005 12:29 pm
by brassman
This talk of Thrud-fouling makes me wonder: can your opponent refuse to call out to the ref, thus keeping Thrud on the pitch?

I don't have the LRB with me, so can't really check if calling for ejection is optional or not?

Granted, its not very cool fluff-wise.

Sam

Posted: Thu Apr 28, 2005 3:59 pm
by Coach Alex
No he can't, he just don't have any power over the ref ...

Posted: Thu Apr 28, 2005 11:29 pm
by DoubleSkulls
You don't have to argue, I'd say from a fluff POV you do have to roll to send your opponent off.

Posted: Fri Apr 29, 2005 3:45 am
by Xtreme
Thrudd is at his best when he is multi-block blitzing. Break tackle and horns should give you a 2die multi block on two st3 players. :D

Posted: Thu Jun 02, 2005 5:00 pm
by Chairface
Wow, I thought that Thrud and tactics were an Oxymoron! Good stuff to know!