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One Turn TD with Norse, Without a Quick Snap!!! (Updated)
Posted: Wed Apr 20, 2005 8:48 pm
by browwnrob
Hey all!
Just thought id share with you the revelation that is the norse one turner!
i took screendumps from javabbowl and posted them on fumbbl...
here is the link, i dunno if you need to be a member to view them...
anyway, enjoy, and im wondering if they can work with any other defensive setups??
http://fumbbl.com/help:OTT
ive also uploaded the chaos dwarf one i devised!
next, Dwarves!
then maybe flings without TTM
Rob
Posted: Thu Apr 21, 2005 12:51 am
by Bizzy
Um no offence but any team with MA 6 or higher can score via the Norse method no reason to devise a way for the Dwarves too. Flings with MA 5 yea, and if you want to figure out a way for a MA4 guy to do it thats really cool but dont work to hard.
Posted: Thu Apr 21, 2005 3:03 am
by DoubleSkulls
Only if their opponent adopts the worse defence possible.
I think the examples ought to show against a withdrawn defence rather than the very handy 3-4-4 you've shown.
Posted: Thu Apr 21, 2005 6:59 pm
by squig87
Well done Rob!
I couldnt figure it out, and I dont think it was easy. DS has a point about the defense, but surely in a tourney someone isnt going expect that on turn 16
Is this what you do when you're apparently doing your assignments?

Posted: Thu Apr 21, 2005 7:03 pm
by Bizzy
The other problem is teh way teams play set up (including myself) on turn 16 if I am setting up for a kick
3 men spaced on the line
then everyone in the back field to make lots of TZ's.
Posted: Thu Apr 21, 2005 10:00 pm
by browwnrob
hey bizzy
i wanted to show primarily that it is possible to score a OTT vs
that defence, it was easy as its not a very good defence. its just as easy to score with 3 guys spread out on the LOS, it would take a bit of time (time i dont have) to work it out.
there is also a player who didnt take an action, so, he can provide an extra assist, and its highly probable that an extra blitzer can use frenzy to better effect
i thought you guys would actually appreciate seeing a MA6 team score in one turn!

how many times have you seen in happen? do you expect it to happen? i never have personally without a quick snap. i would think it unwise in the majority of xases to set up the remainder of your team backfield, especially with blitz and injury time on the kickoff, you may have a chance to score a td on defence

Posted: Thu Apr 21, 2005 11:14 pm
by DoubleSkulls
Rob - its actually possible because you set the defence up in a 3-4-4 formation - i.e.
Code: Select all
____|__XXX__|____
____|_______|____
_X__|B_____A|__X_
_X__|B_____A|__X_
You are using the A or B defenders to fill the gaps you need to push.
IMO (if its possible) you need to show the example with a withdrawn defence - i.e.
Code: Select all
____|__XXX__|____
____|_______|____
____|_______|____
____|_______|____
____|_______|____
____|_______|____
____|_______|____
_X__|XXXXXXX|__X_
which I would consider a better example when trying to teach the defence.
squig87 - pretty much every experienced tournament player ought to be expecting this play now.
Posted: Thu Apr 21, 2005 11:53 pm
by neverdodge
When positioning for defense on next turn, people should consider that the new Riot can add a turn to the game, that will make 2 turn for your opponent insteed of one
Posted: Fri Apr 22, 2005 1:12 am
by Bizzy
Oh yea I know and I do appreciate it I must seem ungrateful and what not but I am saying I usually set up like this
____ X__X__X ____
_X_X_X_X_X_X_X_
_____________________(endzone)
to protect against teh turn 8 OTT.
With one extra man floating about. Now that is nearly impossible to dodge out of unless you are a stunty in which case all bets are off

Posted: Mon May 02, 2005 2:19 pm
by Podfrey
I consider the best defence (against a non-throwing team mate) team to be 3 on the LoS in the centre with the rest of the team double banked on Lines 3 & 4 (assume LoS = Line 1). This prevents any shenanigans of players sneaking round the back to allow the multi-push (and even if they do they have to get through the multi-bank).
Posted: Mon May 02, 2005 5:51 pm
by Ravage
i agree, the best way IMO to shut down the non-TTM OTT (and of course non-OTT solo player like an uber-GR) is to play forward on them. If they dont have the ability to run the "support" people forward to make effective pushes, you shut down the whole play.
Posted: Mon May 02, 2005 6:59 pm
by Dave
you van allways set up in a V sormation ..
I pulled off the OTT with norse once, using quick snap ..
needed all my men to do it though
Posted: Mon May 02, 2005 10:25 pm
by DoubleSkulls
lucifer wrote:I consider the best defence (against a non-throwing team mate) team to be 3 on the LoS in the centre with the rest of the team double banked on Lines 3 & 4 (assume LoS = Line 1). This prevents any shenanigans of players sneaking round the back to allow the multi-push (and even if they do they have to get through the multi-bank).

Which in fact makes things easier for the one turn push as you are providing bodies to fill empty squares!
Posted: Wed May 18, 2005 12:26 pm
by Panico
I've started figure out how to 1turn score with Norse (my usual tournament team) one year ago, and I've discovered that possibilities are multiples.
The 3-4-4 defence isn't so effective as Ian point out, as opponent players go to fill some square you need (even if you need some dodge if you don't field a mino and have not all of your blitzers available). Better the other option, with 8 man covering all the line 3 (being 1 the END ZONE).
In this case, it doesn't matter if the 3 on the line are adjacent or separate.
After lot and lot of study, (you know, I'm crazy on losing time on this, but which of us 30+ aged men still playing little "puppets"

is not?) I discover different ways to score.
I can do it even with 9 men if I field the mino, but now that I field the Ogre I need 10, and only 2 frenzy blitzer (only?!?

).
This is still higly higly difficult and against most of "statistical laws" (lot and lot of dices), but NOT impossible.
How to do it? I cannot reveal my secrets, othewise everyone gonna beat me and avoid my score

.
Plus it's more effective when your opponent doesn't expect your temptative. Ask Miloquaser (DO05, failed for a double smash on second block) or Blitzwing (PKQ2, failed only because... he INTERCEPT my pass to the catcher

)
BTW: oviously even dwarves CAN score in one turn... but there's more and more dices to roll

... still, DIFFICULT, NOT IMPOSSIBLE!
Posted: Fri Feb 03, 2006 11:31 am
by browwnrob