Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
after 1st game against undead (4-0 to me) my thrower and catcher advanced (i gave them accurate and block)... I also managed to buy an apothecary. other teams in tournament are: dark elves, undead, necromantic, dwarves and orcs.
but my questions are:
which players to buy later?
should i go for 4 catchers?
how the human game looks like after 8 or so games?
when to buy ogre?
which skill to give to linemen on double?
Depending on the situation I will probably buy a reserve lino (you're in a basy league) and then save for the Ogre.
After 8 games your team should be pretty solid. I think this is where the human team is best, you will have a fair few guard on the blitzers and the throwers and catchers will be skilled up enough to have a reliable passing game.
Hm...looking fine 2 me. Maybe go for a second catcher, but a Lino is maybe a better choice looking at the other Teams with a lot of destruction power. Looking at your opponents the Ogre will be very usefull so if you get 50 gold next game buy a Lino, if you get 70+ wait one more match and go for the Ogre.
mfg Bernd
Reason:''
Your hand ist broken? Thats all??? Go back on the field!!!
Leage Champion 04
Leages: 4th - 05, 3rd - 06 and 07
2nd at Kaiserbowl I 2005
7th at singleplayerrating at Eurobowl 06
I always prefer to have a 3rd ST2 player since bashy teams will, often successfully (there's only so far you can run), try to hunt them down and kick them. A second catcher on the pitch divides your opponents attention and gives you more tactical options, but will possibly need to be replaced.
Oh, and a 4th RR is another priority. Humans rely on these since they're quite average.
On offense I usually field 2, depending on reserves. They are handy to use as Gutter Runners, to put pressure on the ball carrier, especially if they have block. I would not field too many, as they lack STR.
A kicker is also very handy, makes pressurizing the ball sooo much easier on defense.
Reason:''
'Millions of pieces, pieces for free.
Millions of pieces, pieces for me!'
Never used more than 3. 4 on offence + 4 blitzers leaves 3 position open 2 throwers and an ogre? I have considered this, but it would mean putting your blitzers on the line. Which, if they have guard may not be a bad idea. Its an all-or-nothing tactic though. A sort of final push for that all important TD in the last 2 turns of the half. But with AG3 the catchers will have their work cut out to break through the opponent's defencive line.
You could do that.
When fielding 3 catchers I would place 2 on the sides, together with 2 blitzers. Leave a catcher in the middle behind the LOS. LOS could be manned with preferably guard-linemen, else guard-blitzers.
On defense I never field 2 throwers, 1 at most. With pass block and catch the catchers can also be average interceptors.
Reason:''
'Millions of pieces, pieces for free.
Millions of pieces, pieces for me!'