problem with orc team, explained inside, please help me
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problem with orc team, explained inside, please help me
ok heres the deal, i got an orc team along the lines of
2 blitzers
2 blackorcs
2 throwers
1 gobbo
5 lineorcs
and the bashing side goes.. ok, little dissapointing, but enough to keep me happy, no problems there, but where i really fail is scoring, i would rather not fall into the dwarf, cage and roll forward, rinse repeat, formula
so does anyone have some tips for my team to score. i think my problem is either trying to be too fast rather than a bashy team... i would rather have no blackorcs... weird huh?
anyway my usual tactic is to force a hole through one side, try to tie up as many players as possible and use the gobbo to score, using players and the sideline as obstacles to keep him safe
any tips would be welcome
thanks
2 blitzers
2 blackorcs
2 throwers
1 gobbo
5 lineorcs
and the bashing side goes.. ok, little dissapointing, but enough to keep me happy, no problems there, but where i really fail is scoring, i would rather not fall into the dwarf, cage and roll forward, rinse repeat, formula
so does anyone have some tips for my team to score. i think my problem is either trying to be too fast rather than a bashy team... i would rather have no blackorcs... weird huh?
anyway my usual tactic is to force a hole through one side, try to tie up as many players as possible and use the gobbo to score, using players and the sideline as obstacles to keep him safe
any tips would be welcome
thanks
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I am not too partial to the cage tactic myself but its viable with orcs.
Typically I use my Blitzers as wide recievers for a bit of a passing game/running game. Takes 2 or 3 turns to score but it works.
Orcs are also one of the last "regular" teams to have throw team mate. You could pair a Troll with your Goblin.
Typically I use my Blitzers as wide recievers for a bit of a passing game/running game. Takes 2 or 3 turns to score but it works.
Orcs are also one of the last "regular" teams to have throw team mate. You could pair a Troll with your Goblin.
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- MattShepherd
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Normally the Orc team lacks good receivers to make an efficient scoring teams. Goblins start with dodge, but without general skills will need a double for block to stay on the pitch long enough. On a double Orc blitzers can also make decent scorers. If you give them sure hands, they also become more efficient. Stand firm is alwyas nice. Keep the black orcs around for guard and other strength skills. But failing that you might want invest in re-rolls so you can make up what you lack in skill access.
Tactics probably resolve around keeping a line of players moving forward while keeping the ball safe behind it. Once a weakness develops in the oponent's defences, run through. This way you should be able to score in 3 to 5 turns.
Tactics probably resolve around keeping a line of players moving forward while keeping the ball safe behind it. Once a weakness develops in the oponent's defences, run through. This way you should be able to score in 3 to 5 turns.
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cages is boring.
Maybe a goblinthrowing troll?
Give the goblin catch, sidestep. That way you could always do the elf thing (orcs CAN play ball).
Instead of building a cage, try to find the weak spot in the opps setup, then blitz it and run in the whole (almost) team there, next turn at least someone will be free for catching the ball.
Maybe a goblinthrowing troll?
Give the goblin catch, sidestep. That way you could always do the elf thing (orcs CAN play ball).
Instead of building a cage, try to find the weak spot in the opps setup, then blitz it and run in the whole (almost) team there, next turn at least someone will be free for catching the ball.
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ok as pointed out i probly didnt give enough information,
my main problem is not crowdpushes, in fact ive had lots of luck with the crowd throwing the ball back to me,
the problem is that none of my team is fast enough to evade my opponents, mainly Elves, and the only players strong enough to resist my opponents break to my ball carrier are the Black orcs, which are too slow to be anywhere near the gobbo
i would prefer to steer away from the cage, so what sort of tactics would complement my team as is (i would like to add a troll, but my funds are a bit stretched already)
my main problem is not crowdpushes, in fact ive had lots of luck with the crowd throwing the ball back to me,
the problem is that none of my team is fast enough to evade my opponents, mainly Elves, and the only players strong enough to resist my opponents break to my ball carrier are the Black orcs, which are too slow to be anywhere near the gobbo
i would prefer to steer away from the cage, so what sort of tactics would complement my team as is (i would like to add a troll, but my funds are a bit stretched already)
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It sounds like you have a strategy you want to use - but Orcs are not the best team at it. So you will lose.
If you want to play fast attacking BB play Elves or Lizardmen or something else. Orcs are good at pushing slowly up the pitch and using the BOBs to their maximum advantage. They are not good at sweeping up the flanks for a 3/4 turn score.
If you want to play fast attacking BB play Elves or Lizardmen or something else. Orcs are good at pushing slowly up the pitch and using the BOBs to their maximum advantage. They are not good at sweeping up the flanks for a 3/4 turn score.
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What have you done when building your Team???
Only 2 Blitzers and Black Orcs???? Starting 3 and 3 or 4 and 2 etc. is the way to go Orc Lineman are good for nothing, I´f seen Teams starting completely without them
So try to get 2 Blitzers as quick as possible they are your matchwinners.
mfg Bernd
Only 2 Blitzers and Black Orcs???? Starting 3 and 3 or 4 and 2 etc. is the way to go Orc Lineman are good for nothing, I´f seen Teams starting completely without them

So try to get 2 Blitzers as quick as possible they are your matchwinners.
mfg Bernd
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lineorcs are good for one thing. They can take 'dirty player' as first skill. Thus gobbo can't 

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Olsson you are right, but a bashing Orc-Lineup can get you enough Bashing-Power that Dirty Player isn´t really needed, well 1 or 2 Lineman with DP is always nice but not the matchwinner in most cases.
mfg Bernd
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