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Starting up an High Elf team
Posted: Thu May 26, 2005 4:36 am
by Coach Alex
I like to decide things by myself, but since I'm new to the bloodbowl game, I like to get more experienced players' opinions, to see my possibilities and not to miss any side of the game.
My team so far (edited) :
2 Dragon Warrior
1 Phoenix Warrior
9 Line-elves (one with guard and block, one with kick and one with AG5)
2 Re-Roll
8 Fan Factors
Apothecary
10k in bank
4-0 against chaos team
2-2 against 200+ TR wood elves
1-0 against nurgle team
For now, I play with them the way I would play if all my skavens had AG4. On offence, I just put an elf in every hole of the enemy's defence, while putting their LoS down and blitzing a comfortable nest for my key players. If their LoS is too strong (like against Chaos) I just put all my players deep in their zone, using my AG a little and putting my Thrower out of blitzing range with preferably one or two line-elves in case anything goes wrong. In defence, I try to be as agressive as possible, jumping on the ball, forcing him to risk AG rolls when he definitely don't want to, putting opponents down as much as I can, all that while keeping my elves out of tackle zones if possible.
I don't really know how to develop the team, I guess I'll just try to give them as more defensive skills as I can, since they already kick everyone's ass in offence. For my purchases, it seems pretty obvious, buying first my second Dragon Warrior, then another re-roll and after that, replace casualtires or hire Lions Warriors.
My big problem right now, is that this team is the same challenge as my skavens, with a little less speed, but more agility. I'm pretty sure I'm horribly wrong, all I want is someone to explain me how. (in other words, I'd like to know what are the best/usual/unusual ways to play with them)
Posted: Thu May 26, 2005 9:15 am
by Gandhi
You're doing it quite right. Try to score with your lineelves or if that doesn't work and you still want them to get a few SPP try to make a quick pass with everyone once (You don't really need a Thrower early on). That way, they are all within upgrade range of an MVP. Develop them like your league forces it. (Block/Dogde/Sidestep/Whatever).
If you spread out the SPP enough, you'll get a damn solid (well yeah...) team. Elves need to be played different with their different opponents, the key is, that the never get outbashed. So try o dogde away, when your opponent has the chuzpa to give you the boot. When your opponent is on an equall level with your team (AV and Bashing-skills) then let the fun begin. High Elfes are more solid then some guys think. They only have to avoid the rock-hard uber-bahers to stay alive. With AG4 that ain't mucgh of a problem!
My 2cents!
Posted: Thu May 26, 2005 11:33 am
by harald
I would have started without the thrower and with one less FF to make it 3RR
Posted: Thu May 26, 2005 2:13 pm
by Coach Alex
harald wrote:I would have started without the thrower and with one less FF to make it 3RR
Well, the thrower certainly saves me a re-roll since he has pass.
Posted: Thu May 26, 2005 2:41 pm
by Bizzy
It is not a reroll you are looking to save. It is the face he stays in the back field, picks the ball up, and throws it..ALOT. So slowly he racks up the 1 SPP and if an MVP hits him or he scores gets a casuality he will be a monster. By using your lineelves to pick up and throw teh ball it makes the game more interesting and beneficial too you because then your lineelves all get block on an MVP.
Posted: Thu May 26, 2005 2:51 pm
by wesleytj
Bizzy's exactly right. THe strength of elves is that their line(elves) are superior players. If you start an elf team with a thrower, you are stunting their growth.
Spread around the completions amongst the line elves for a few games, THEN get a thrower. Then no matter who gets the MVP after a game, you're likely to get a skill. Then you have a good team instead of a bad team with a few really good players.
Then, later on, when you do buy the thrower, he'll have more protection and better players to throw to.
Posted: Thu May 26, 2005 5:04 pm
by Coach Alex
I know about that, but having a thrower doesn't take me from letting my lineelves pass, it's just that I had an extra 10k after making my roster, so I turned a lineelve into a thrower

Posted: Thu May 26, 2005 5:50 pm
by wesleytj
well but you only had 8 ff right?
Posted: Thu May 26, 2005 7:36 pm
by Coach Alex
wesleytj wrote:well but you only had 8 ff right?
rolled 1 on my first game's ff roll

Posted: Thu May 26, 2005 7:57 pm
by Bizzy
Well I understand then I myself would have tried for a catcher. This way you throw on a 2+ with the lineelves, and catch it on a 2+ with a reroll. That is always a easeir way to a SPP. But your roster is good as well.
Posted: Fri May 27, 2005 12:36 pm
by Coach Alex
Bizzy wrote:Well I understand then I myself would have tried for a catcher. This way you throw on a 2+ with the lineelves, and catch it on a 2+ with a reroll. That is always a easeir way to a SPP. But your roster is good as well.
Reroll on the catch or on the pass, not much of a difference (well yeah, since my catcher has more chances to be in a tackle zone than my thrower). Anyway, the point was that I had a free 10k, so I used it to convert a lineelf into a phoenix warrior, which is just like giving one of 'em pass.
And erm, thanks for trying to help me guys, but I'm mostly looking for advices on the developpement and strategies, since my roster is already made

Posted: Fri May 27, 2005 1:30 pm
by Bizzy
Well there doesn't seem much to be having to give the advice on. You seem to have the team down pat. You want skill progression? Or what I amnot sure what it is you are fully looking for.
Posted: Fri May 27, 2005 2:17 pm
by Coach Alex
Come on! I play know bloodbowl since a month or two and I've, so far, played only 13 games (12 with my skaven team). I can't believe you monster players can't tell me anything else than "Well, that Phoenix Warrior wasn't necessairy"
Or does it mean the High Elves play is almost the same as the Skaven's? It would annoy me a little ...
(to answer your question Bizzy, I'm currently looking for comments, clues and strategies that works great with High Elves, but if there isn't really any, then just too bad, I won't bug you with it very long)
Posted: Fri May 27, 2005 2:38 pm
by The Florist
The obvious differences are that they are slower, tougher and more agile.
So instead of playing gutter runner ball, you have to go for longer drives.
However, between having the AG to dodge away much more and having a higher AV you can survive longer drives. Your players are expensive though.
And with every player a fairly safe ball handler your game will be a lot more unpredictable. Take advantage of that fact.
Oh yes, and work your lineelves like everybody says. Pass with them, score with them.
Then again, I'm not a high elf coach, so I'm just stating the obvious.
Posted: Fri May 27, 2005 3:03 pm
by Skummy
Okay, real quick then, this is how I play HE's. You have to be hyper-aggressive early on. Offence is trivially easy, so I'll focus on where most games are won and lost - defence. Keep pressure on their offence. The most important part of a good defence is getting people in his backfield to harass the ballcarrier. I see you've got a kicker - that's a great start. This is one of my standard Elf defences. Key positions are the 5 players 1 or two squares off the line. These should be high movement players that can get in the backfield and cause trouble.
----|--III--|----
--I-|-------|-I--
-I--|---I---|--I-
----|-------|----
----|---I---|----
Early on, they've got the standard Elf advantages. AG 4 all around isn't the only thing, and you should go fo lots of quick passes when you have rerolls going in to score, and on "dead" turns at the end of halves. If you get a little luck going for you, then you can get a nice even spread of SPP's. After your first game, you will have the bonus of either a skilled player with the MVP, or being only 3 2+ plays away from getting one in your next game.
A quick word on development. IMO, Elves - especially HE's - don't need help scoring. All your skills should be built around making a solid defensive team. Go for block on the first two lineman, then alternate dodge and block. When playing against teams with little tackle or block (like Lizardmen) put the dodge players on the front line. It's a poor man's way of effectively getting the blodge combo. They won't pick the both down result if they don't have block.
Pray for doubles. I like guard on everybody except the throwers and the Lion Warriors. Throwers need Strong Arm, and Lions are the core of the team. Get them Jump Up, Frenzy, or Mighty Blow. Lions have movement and strength, and will quickly become your best blitzers.
Dragons need dodge and sidestep to effectively become very annoying defenders. Tackle and Shadowing round them out, but Guard is awesome on doubles. Helves lack the overall speed of the Skaven, but they more than make up for it with all the agility, overall agility skill access, and the solid 8 AV on the line elves. Don't be afraid to sacrifice "Dodge" linelves as chewtoys for Minotaurs, Rat Ogres, and anyone else who doesn't have block. If your 70k player is tying up his 100+k player while your expensive and talented players are tearing up his backfield, you're winning.