Unexperienced skaven player-help
Posted: Sun May 29, 2005 12:30 pm
So I played my first game today. I used my Skaven and now have a bunch o' questions and comments;
First I enjoyed it very much, now...
Ratzo Rizzo's Rascally Risktakers;
1x Rat Ogre Mighty Blow, Frenzy, Tail, Big Guy, Wild Animal
4x Linemen MA7, ST3, AG3, AV7 No Skills
2x Throwers MA7, ST3, AG3, AV7 Sure Hands, Pass
2x Gutter Runner MA9, ST2, AG4, AV7 Dodge
2x Storm Vermin MA7, ST3, AG3, AV8
3 Re-rolls and 1 Fan point
The list worked well enough but my opponent managed to cack the Rat Ogre turn 1 which was obviously not a good thing but the rest of the team did well. He recev'd first and I was not only able to hold him but I pushed the ball back way into his back field. Problem was, neither he nor I could pick up the damn ball!!
Taking the Ogre leaves me with no reserves but I feel I need a heavy hitter. But seeing how well they did without him maybe I don't need him?
NOw I can get rid of a Thrower and put in a Linemen and a re-roll, not sure how advantageous that would be though.
The one thing that seemed boring is that the game deteriorated into a combat scrum and it seemed to me that might be an inherent flaw in the game play. There are so many players on the field that there is lttle room for movement or run-a-rounds. Am I wrong here? Or is it just that I was playing against a decidedly "combat" oriented Orc team? Perhaps its just my inexperience.
Now as to the league; It also seems very possible that you can be knocked out of the league entirely in the first couple rounds, or very early in the going. Not much fun in that.
Is that common?
How frequent is it to get a pass off? Is passing worth it? Does it happen often?
Any help is appreciated. As a whole I can see this game being an F'n laugh riot stadium Bowl of fun!
Eric J
First I enjoyed it very much, now...
Ratzo Rizzo's Rascally Risktakers;
1x Rat Ogre Mighty Blow, Frenzy, Tail, Big Guy, Wild Animal
4x Linemen MA7, ST3, AG3, AV7 No Skills
2x Throwers MA7, ST3, AG3, AV7 Sure Hands, Pass
2x Gutter Runner MA9, ST2, AG4, AV7 Dodge
2x Storm Vermin MA7, ST3, AG3, AV8
3 Re-rolls and 1 Fan point
The list worked well enough but my opponent managed to cack the Rat Ogre turn 1 which was obviously not a good thing but the rest of the team did well. He recev'd first and I was not only able to hold him but I pushed the ball back way into his back field. Problem was, neither he nor I could pick up the damn ball!!
Taking the Ogre leaves me with no reserves but I feel I need a heavy hitter. But seeing how well they did without him maybe I don't need him?
NOw I can get rid of a Thrower and put in a Linemen and a re-roll, not sure how advantageous that would be though.
The one thing that seemed boring is that the game deteriorated into a combat scrum and it seemed to me that might be an inherent flaw in the game play. There are so many players on the field that there is lttle room for movement or run-a-rounds. Am I wrong here? Or is it just that I was playing against a decidedly "combat" oriented Orc team? Perhaps its just my inexperience.
Now as to the league; It also seems very possible that you can be knocked out of the league entirely in the first couple rounds, or very early in the going. Not much fun in that.
Is that common?
How frequent is it to get a pass off? Is passing worth it? Does it happen often?
Any help is appreciated. As a whole I can see this game being an F'n laugh riot stadium Bowl of fun!
Eric J