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AG Runner with Dodge rolled the next double

Posted: Mon Jun 06, 2005 2:54 pm
by dendron
AS you can see in the topic I'm a lucky dwarf player... My Dwarf runner got Ag+1 as first skill and I rolled a double so I chose dodge to turn him in a blodger but Nuffle was very kind and I rolled a double again. So what should I choose?

I thought about sure feet or Sprint just to speed him up. Any other comments?

TIA
Dendron

Posted: Mon Jun 06, 2005 2:59 pm
by Yavatol
Nah not as useful as other agility skills he can get:
leap would give you something nobody expects (to be followed up by stripball and block)
side step is also another option, with that becomes a very useful marker of balls opponents and helps with carrying the ball towards the opponents endzone

Posted: Mon Jun 06, 2005 3:04 pm
by TuernRedvenom
edit: he already has dodge :oops:
Erm, side step and leap both look good indeed. Possibly guard for a mobile guard assist, could be usefull.

Posted: Mon Jun 06, 2005 4:36 pm
by Duke Jan
How about Catch? You can give your other runner pass and try a passing game. Anyway, go for a skill that will give you a re-roll. Sure feet for those TD bringing GFIs, Nuffle's gonna screw you over big time some day just to compensate. Remember that with extra speed the rest of your team is not gonna keep up. Side-step might be useful for those pick-ups at the sideline. What do you want to do with your runner? With such a runner you don't want to leap, that would be a shortcut to death.

Posted: Mon Jun 06, 2005 4:58 pm
by neverdodge
Or just drop the double and get block, so he ll survive to more hits (in theory)

Posted: Wed Jun 08, 2005 12:05 am
by DoubleSkulls
Any real dwarf would take Guard. :lol:

Posted: Wed Jun 08, 2005 7:20 am
by dendron
Ok first of all thanks for all your hints the pass and catch combo doesn't make sense because but other runner has ST 4 and so I want him to be a safty with block strip ball. I think I need sure feet just to make my GFI ( to lend assists or sprint in the endzone) a little more save...
So I still doesn't know what to take....

Dendron

Posted: Wed Jun 08, 2005 1:41 pm
by Duke Jan
Take what suits your playing style best. If you GFI a lot with your runners take sure feet.

Posted: Fri Jun 10, 2005 12:03 pm
by Cloggy
I would absolutely take Leap, then block. A cagebreaking dwarf is (or should be) every dwarf coach's wet dream. It basically means that you have that extra defensive tactical option, which IMO is worth more than having a reroll for GFI's.

Imagine the sweat beading on the forehead of your opponent when he realizes he not only has to find a way to bash through your line, but also needs to keep a full cage around the ball, as if he was playing elves. Trying to combine both will lead to a shortage of players in attacking/scoring positions. Failing to do one of them will give you a chance to get the ball loose.

Posted: Fri Jun 10, 2005 12:53 pm
by sean newboy
Nerves of steel or sure feet.

Posted: Fri Jun 10, 2005 1:03 pm
by Redfang
I'd go for Leap

R

Posted: Sat Jun 11, 2005 10:16 am
by kithor2002
sure feet or sidestep.

Posted: Sun Jun 12, 2005 9:44 pm
by squig87
I'm with cloggy, leap and then block, then if he makes it, stripball.

Basically a dwarven war dancer, what a scary concept.

Posted: Sun Jun 12, 2005 9:58 pm
by Duke Jan
Dwarves are perfecly capable of grinding a cage to a halt and then breaking it open without an AV8 bloke leaping into it. Leap only makes him die sooner.

Posted: Sun Jun 12, 2005 11:47 pm
by Skummy
I like the sidestep idea. Really useful with dodge and a 4 AG, and completely unexpected on a Dwarf team.