Some late League Lizardmen questions
Posted: Sat Jun 18, 2005 5:59 pm
Ok,
Thanks to some pretty funny events i am in the nifty position of heaving the following lineup:
1x Saurus without everything
2x Saurus Block guard
1x Saurus Block
2x Saurus Block, Breake Tackle, Tackle (jup, 2 times, well, one of them got 4 mvps, the other 3 touchdowns and a pass:P)
1x Skinks with Block sidestep
1x Skinks Block
Lots of Skinks with sidestep or flying tackle
One kroxigor who always gets killed before he levels up.
Apo
4 rerolls.
Well, I have 150K in the bank, what to get?
A) another rerolls?
B) Silly Billy + a Wizard in the next game (which is agasint a Dwarf team with guard on all and dodge or fearless on a lot of players)
And B) the Block Saurus, the skill less Saurus, one of the Block Guard Saurus and one of the Block Tackle break tackle Saurus are only steps away from their next Skill.
What should I give them?
The Blocking Saurs will propably get guard, so that I have a nice little neat line of 3 guarding block S4 players on the pitch. (isnt that great if things like S5 Claws Razor Sharp fangs Chaos warriors are running around though-.-)
The not blocking Saurus (i somehow feel that he will get a trait, but because i only rolled 2 traits and zero stats on some 28 increases thats nothing to count on) will get block, but i am also kinda tempted by Kick.
And what to give to a Block guard Saurus? I think mighty blow would be the ordinary way (more ouch on the line), tackle would lead into a similiar direction (we have a team with several dodging longbeards), but breack tackle would a lot of tactical flexibility.
I mean, mobile guarders.....
Well, what are your opinions?
Thanks to some pretty funny events i am in the nifty position of heaving the following lineup:
1x Saurus without everything
2x Saurus Block guard
1x Saurus Block
2x Saurus Block, Breake Tackle, Tackle (jup, 2 times, well, one of them got 4 mvps, the other 3 touchdowns and a pass:P)
1x Skinks with Block sidestep
1x Skinks Block
Lots of Skinks with sidestep or flying tackle
One kroxigor who always gets killed before he levels up.
Apo
4 rerolls.
Well, I have 150K in the bank, what to get?
A) another rerolls?
B) Silly Billy + a Wizard in the next game (which is agasint a Dwarf team with guard on all and dodge or fearless on a lot of players)
And B) the Block Saurus, the skill less Saurus, one of the Block Guard Saurus and one of the Block Tackle break tackle Saurus are only steps away from their next Skill.
What should I give them?
The Blocking Saurs will propably get guard, so that I have a nice little neat line of 3 guarding block S4 players on the pitch. (isnt that great if things like S5 Claws Razor Sharp fangs Chaos warriors are running around though-.-)
The not blocking Saurus (i somehow feel that he will get a trait, but because i only rolled 2 traits and zero stats on some 28 increases thats nothing to count on) will get block, but i am also kinda tempted by Kick.
And what to give to a Block guard Saurus? I think mighty blow would be the ordinary way (more ouch on the line), tackle would lead into a similiar direction (we have a team with several dodging longbeards), but breack tackle would a lot of tactical flexibility.
I mean, mobile guarders.....
Well, what are your opinions?