#5 Skill for Gutter Runner
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#5 Skill for Gutter Runner
My gutter runner just got enough SPP for his fifth skill roll (no double), so far he has 9 2 4 8 (Magic Helmet) Block, Dodge, Strip Ball, Tackle, Dauntless. I was thinking of taking either Shadowing (9 MA is a wicked combo + Tackle), Side Step (Can use sidelines etc.), Diving Tackle (Good combo with Tackle again) or Leap (To leap into cages). I have another GR with Dauntless as well and + MA. A OTS GR and a GR with just Block, Dodge. The league is Necro, Orc, Chaos, High Elf, Lizardmen, Wood Elf
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Fairly aggressive GR this guy. I think side-step is a real benefit to this guy and will help with his survivability going forwards.
Leap is fun but what about a core skill like sure-hands as you cannot afford for this guy to not pick up the ball when you are on a drive & also for pass offs!
Leap is fun but what about a core skill like sure-hands as you cannot afford for this guy to not pick up the ball when you are on a drive & also for pass offs!
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- wesleytj
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I think I'd go with either leap or sidestep, hard to say which you'd use more without knowing your play style a bit...which i don't.
If it were me I'd probably get the sidestep...but I'd think long and hard about it.
If it were me I'd probably get the sidestep...but I'd think long and hard about it.

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- Shaggy
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Don't forget Dirty Player.
That GR could really acquire a bounty on his head.
I think I lean towards leap just ahead of side fall (er.. side step) my self.
That GR could really acquire a bounty on his head.

I think I lean towards leap just ahead of side fall (er.. side step) my self.
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Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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- wesleytj
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no question, horns with doubles. horns/dauntless is a great combo for a GR.ianwilliams wrote:Doubles would have to be Horns, or probably Leap.
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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