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My XXX Player rolled 12

Posted: Fri Jul 29, 2005 6:16 am
by Redfang
JUST TAKE THE Farming STRENGTH INCREASE AND STOP SHOWING OFF HERE :evil:

Posted: Fri Jul 29, 2005 6:56 am
by Dave
he he .. still no 12 redfang ??

Posted: Fri Jul 29, 2005 7:08 am
by narkotic
That depends Redfang, what is the statline of XXX? :D

But honetsly, this is one of the most common questions on TBB and I guess we have been through all positionals possible so far - and usually 99% opted for taking the ST-increase. I think it would be sensible to make a search before posting this "classic" question again...

Posted: Fri Jul 29, 2005 7:09 am
by Dave
hmm maybe we should delete some posts to get his post count down :P

Posted: Fri Jul 29, 2005 8:17 am
by Redfang
Perhaps this should be made a sticky :lol:

Posted: Fri Jul 29, 2005 9:42 am
by Underdog
No one is posting here to boast. ST increases are unexpected and usually lead to difficult dilemas. Whats the point in having a tactics section if people are going to put you down for asking for help? Every situution is different depending on the player, the team, other teams in the league and the rules you are using so saying you can just search for the search function is not a very helpful responce. Taking the ST isn't always the answer otherwise people wouldnt be asking the question.

Posted: Fri Jul 29, 2005 9:46 am
by Duke Jan
Even though the answer's always take the +ST? The only exception I can immagine is a second ST increase.

Posted: Fri Jul 29, 2005 9:50 am
by Underdog
I dont think the answer is always take the ST. I rolled a ST on my Pro Elf thrower and turned it down in favour of strong arm. Easy decision. The ST +1 on my ogre was a difficult decision but I still turned it down after listening to several opionions in favour of sure hands. + 1ST isnt that useful on every player.

Posted: Fri Jul 29, 2005 10:19 am
by Duke Jan
Cool, sure hands Ogre. So when he's gone bonehead with the ball, no strip-ball player is going to take it off him on a mere pushback.

Posted: Fri Jul 29, 2005 1:03 pm
by kadu-c
Take Leap or Diving Catch... more surprising IMO... :roll:

Posted: Sun Aug 07, 2005 7:59 pm
by Moose Cloud
A diving catch ogre would genuinely be hilarious! Imagine the look on your opponents face when your ogre caught the ball in the end zone on the last turn! In fact imagine the look on your opponents face when at the start of the game he asked what skills your ogre had!

Posted: Mon Aug 08, 2005 2:46 am
by Garek_Beurkman
Well i got one on my Lion Warrior and I sure didn't turn it down! Next skill is block now! 8447 makes for a king blitzer!

Posted: Mon Aug 08, 2005 3:59 pm
by wesleytj
the only justifiable time i've ever seen someone turn down +st was not even a valid justification any more.

back in vanilla 3rd edition bb, you couldn't throw an ST3 goblin. (more technically, you couldn't have right stuff on a player with more than st2) a guy had a goblin on an orc team, and his only reason for existence was to be thrown by morg n thorg.

that's the whole list, and as i said it's not even an issue any more.

Posted: Mon Aug 08, 2005 6:06 pm
by Kommando
you forgot the dauntless, horns gutter runner on that list :P

Posted: Tue Aug 09, 2005 2:32 pm
by wesleytj
nope, i'd still give a horns/dless gutter runner +ST if given the chance. remember dauntless only works when you're doing the hitting, and ONLY if you make the die roll. trust me, i've failed that 4+ on 2d6 enough times to not take it for granted.

st3 is with you all the time, offense or defense, your turn or opponents, no dice roll required.