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Skills for a new Chaos Team
Posted: Fri Aug 16, 2002 4:11 pm
by bingbong186
Hey guys
I've just started playing a chaos team in my local league, and was wondering what skills you would suggest, they've played two games so far (and won both); my current line up is this;
(Had 1100K to spend + 3 random skills - House Rule for new teams)
Minotaur - 1st roll removed wild animal (House rule on a roll of 12), 2nd roll took block
4 Chaos Warriors - No skills yet
1 Beastman - block
2 Beastmen - Guard
4 Beastmen - No skills yet
I'm waiting for doubles so I can take Big Hand for a beastman, turn him into my thrower/runner (undecided as yet).
I'm also hoping to pick up Claws/Razor Sharp Claws for my Chaos Warriors, possibly in combo with block and piling on(RSC only)
What do you guys think of this kind of plan? Any help would be greatly appreciated.
BTW, this season the league is predominantly Strength type teams.
Posted: Fri Aug 16, 2002 6:08 pm
by Balrog
Hi there,
I just coached a chaos team to the MBBL championship, and although I think it was mostly luck, I do have a progression strategy.
Beastmen:
1st skill:
normal roll - Block (nothing else comes close)
doubles - Claw, Razor Sharp Claw, or Big Hand
2nd skill:
normal roll - allternate between Guard and Tackle
doubles - Claw, Razor Sharp Claw, or Dodge
Now, be careful with the Big Hand, you don't want the guy with the skill to become a ball hog, it is extremely important to spread the SPPs around. I don't have a Big Hand player because my first doubles roll came after an agility increase. If you do get Big Hand then use him on defence to get the ball and as a backup on offence, but try to have other players score.
Chaos Warriors:
1st skill:
normal roll - Piling On (it rocks)
doubles - Claw, Razor Sharp Claw
2nd skill:
normal roll - Block
doubles - Claw, Razor Sharp Claw
The Chaos Warriors are the big hitters of the team, use them to get a man advantage. Try to target players with no skills and/or low armour.
Hope this helps.
-Balrog
Posted: Fri Aug 16, 2002 7:15 pm
by Acerak
I agree with David, but I'd mix in some Tackle and Guard as first skills for Beastmen. It really will help in niche games.
-Chet
Posted: Fri Aug 16, 2002 7:48 pm
by Deathwing
I like to give Sure Hands to a Beastman early.
Posted: Sun Aug 18, 2002 3:45 pm
by bingbong186
Thanks guys, I'll try to keep your advice in mind while building my team. BTW, does anyone have any comments on Foul Appearance? It looks like it could be a good skill when a few players had it, but I'm not sure if it's kind of a waste of a doubles roll.
Posted: Sun Aug 18, 2002 4:00 pm
by Deathwing
Foul Appearance and Pass Block combo can cause your oppo some problems. Nothing wrong with diversifing a bit.
Posted: Sun Aug 18, 2002 4:28 pm
by Marcus
I think DW's a convert to that combo
If you're going to get foul appearance you have to ensure that you get a bare minimum of two players with it. 3 or 4 would be better. Then get them passblock.
If you're going that route then your development plan should state that any first skill double you get will be foul appearance.
Once you get a team going with 2 or more FA passblockers you can cause some serious turnovers. Forget about the interceptions and put TZs on the thrower or reciever for a -2 per player. Keep them spread out so you shut down passing lanes. Keep them near a cage as you break in to interfere with scattering balls and handoffs.
Fun for all the family.
Marcus
Posted: Sun Aug 18, 2002 4:33 pm
by Thadrin
Foul appearance/sure hands too: he's a ball carrier and your opponent has the chance to completely waste his blitz because he can't throw the block. Brilliant.