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New Dwarf Team, Need Help!!
Posted: Mon Sep 12, 2005 9:31 pm
by mlindsay2706
ok, basically, i was hopeing you guys could rate my new dwarf team(s) (The Karaz Ankor Anvils) and see what needs to be changed
ok here they are:
6 Longbeards
2 Runners
2 Blitzers
2 Troll Slayers
1 Re-Roll
4 Fan Factor
OR i might have it slightly different:-
5 Longbeards
2 Runners
2 Blitzers
2 Troll Slayers
3 Re-Rolls
3 Factors.
ok, i havent decided which roster to use yet, the top one has an extra Longbeard for any early deaths/injuries but the second one has an extra 2 re-rolls. Comments and help would be really usefull!
cheers,

Posted: Mon Sep 12, 2005 9:54 pm
by MickeX
First one has too few RRs. You need to do some gfi:s, and even dwarfs will miss some blocks. Second one is all right, dwarfs don't need much FF IMHO.
Posted: Mon Sep 12, 2005 10:52 pm
by Gus
depends... if it is more than 7 games or so, use the second one but drop a RR for 7 FF. if it is only a couple of games, you don't need FF.
actually, if it's long term as in an open league, for example, i'd take only one slayer and get 9 FF.
Posted: Tue Sep 13, 2005 6:18 am
by dendron
Just take a look here.
viewtopic.php?t=9038
My favorite startup is:
7 Long beards 490
2 Blitzer 160
1 Runner 80
1 Slayer 90
3 Rerolls 120
FF 6 60
So I hope this helps a bit.
Dendron
Posted: Tue Sep 13, 2005 8:33 am
by Kommando
i usually prefer
6 LB
2 Blitzers
2 Slayers
1 Runner
8 FF
2 RRs
Posted: Tue Sep 13, 2005 5:18 pm
by Gus
you need the two runners way much more than the two slayers........
Posted: Tue Sep 13, 2005 5:41 pm
by fen
Gus wrote:you need the two runners way much more than the two slayers........
I agree with Gus, AG:3 players are of a limited quantity in a Dwarf team. I'd never go to the field without my full complement of Blitzers and Runners, people try and isolate/take out the AG:3 Dwarf players a lot anyway. The Dwarf team struggles to score once those players are out of the picture, maximise them!

Posted: Wed Sep 14, 2005 6:07 am
by dendron
As dwarf player you need AG3 player but the others need much more time to develop. The runner develop very fast. So for me it worked fine with 1 runner in the first 3 games. After game 3 I bought the secound runner (usuallly).
Dendron
Posted: Fri Sep 16, 2005 1:21 am
by Xeterog
I almost always go with
5 LB
2 Runners
2 Blitzers
2 Slayers
2 RR
7 FF
I need 2 slayers because they are only MV 5, so 2 allows me to cover both sides of the pitch with a slayer.
IMO, you have to start with 2 blitzers and 2 runners for the agility 3.
Longbeards take a while to develop, but a rookie LB is already the best blocking lineman in the game..AV 9, block, tackle, TS they hold the line very well without any additional skills. No, they aren't going to be dodging around like elven linemen..but they still do their job exceedingly well.
Posted: Fri Sep 16, 2005 6:47 am
by Markus
I use the same starting lineup as Gortex on Fumbbl and it works fine. Buy an Apo after first game.
Posted: Fri Sep 16, 2005 7:40 am
by habasta
Which skills do you give your players?
Guard at first on the LB, or strip ball?
Dirty player?
Mighty Blow for the slayer?
I would give them dodge after a double, but the runner a passing skill.
???
what do you think
Posted: Fri Sep 16, 2005 10:14 am
by Mootaz
Mighty Blow for the Slayers. then Pro or Tackle.
Guard on all Longbeards, except maybe one Dirty Player. Mighty Blow second
Block on the Runners, than one with Strip Ball (he's your fastest player)
Blitzers take Guard or Tackle first
Posted: Fri Sep 16, 2005 11:36 am
by Xeterog
Longbeards
a Longbeards job is to block. Guard is pretty much the 1st skill you give them. Sometimes, I alternate between Mighty Blow and Guard. Personally, I don't like Dirty Player, but it is a valid choice also. On Doubles, take stand firm or dodge or sidestep...all three are decent choices and allow the LB to stay in the middle of things.
Fun choice: Pass Block...it can give these slow players some mobility
Blitzers
Depends on what you plan to do with them. Mighty Blow and Guard are usually my 1st choices. I'd rather take Strip ball than tackle, as I already have tons of tackle on the team. On Doubles, Stand Firm, dodge or catch...(they are agility 3 you know)
Slayers
Mighty Blow 1st. Then things like guard, strip ball or takcle. Stand firm or Sidestep on doubles (keeps you from getting pushed out of bounds).
Very Fun Choice: Multiblock...yea, it's hard to use, but just the threat of it's use will make your opponent think twice about standing 2 players next to each other.
Runners
Block. They are the only members of the team without it..no reason to let that be true for long. After that, it all depends on what you want to do with them. I like having at least one passing runner and one blitzing runner. Contrary to popular belief, dwarves can do well with a short passing game once developed. Dump-off is another interesting choice. On Doubles, take dodge or sidestep.
I, personally, like the block/dodge combos--even on the agility 2 guys--because it means my players will stay standing more often. Yes, Tackle does negate dodge, but not everyone takes tackle with every player....
Kick is a good skill to give one player on the team. Probably a runner