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Double 3 for a Wight
Posted: Tue Sep 13, 2005 2:10 pm
by Markus
I rolled a double 3 for a wight as 2nd skill, his first roll was 11 so he's ag 4. I would have given him Mighty blow if he wasn't ag 4 without thinking. Now i'm tempted to give him dodge, maybe guard.
That's the team:
http://fumbbl.com/FUMBBL.php?page=team&team_id=196140
What would you do?
M
Re: Double 3 for a Wight
Posted: Tue Sep 13, 2005 2:17 pm
by Gorbad
Markus wrote:I rolled a double 3 for a wight as 2nd skill, his first roll was 11 so he's ag 4. I would have given him Mighty blow if he wasn't ag 4 without thinking. Now i'm tempted to give him dodge, maybe guard.
That's the team:
http://fumbbl.com/FUMBBL.php?page=team&team_id=196140
What would you do?
Dodge, atleast, that's what I'd do, block dodge, Ag4, pretty darn good on undead/necro. Then you can train him into a nice blitzer with Tackle or Strip Ball.
Posted: Tue Sep 13, 2005 2:36 pm
by dendron
I would go the dogde way also. Then you have an addional reroll for this guy. And you have a player that be a good safty. Next skill should be strip ball.
Dendron
Posted: Tue Sep 13, 2005 2:45 pm
by TuernRedvenom
I'd take guard. You'll need it. And it combines well with AG4 because that way it's easier to get the guard where it's needed.
Posted: Tue Sep 13, 2005 3:22 pm
by Gorbad
TuernRedvenom wrote:I'd take guard. You'll need it. And it combines well with AG4 because that way it's easier to get the guard where it's needed.
And as soon as the wight has guard, he won't be doing all the other stuff he needs to be doing. The problem with guard is that it relegates a player to giving assists and making the occasional block next turn. Useful on a mummy, zombie or other blocking player, but not so much on a unique player (for the team) like this wight.
Posted: Tue Sep 13, 2005 3:24 pm
by MattShepherd
I'd be all about the dodgin'. Ninja ball carrier with Regen, pretty sweet.
Posted: Tue Sep 13, 2005 5:38 pm
by fen
I'm so jealous you have an AG:4 wight, I've never managed to get an AG increase with any of my undead teams. Just not happened
I have dreams of an AG:4 Blodging Wight. So my vote would be for Dodge.
Posted: Tue Sep 13, 2005 5:39 pm
by Joemanji
Dodge ... works best with the +1 AG.

Posted: Tue Sep 13, 2005 9:57 pm
by wesleytj
don't completely disregard leap either...your opponent will certainly not expect that midgame.
Posted: Tue Sep 13, 2005 11:40 pm
by Urb
I'd go dodge myself. Having a bloger elf on a undead team seems very wrong to me.... very very wrong.
Posted: Wed Sep 14, 2005 8:02 am
by Aksho
I´ve seen a Wight with AG4 and Pass in a Undead Team with 2 Ghouls (Block/Dodge/Catch), man they rocked like hell a Pass/Run - Undead Team is a horrer you shouldn´t play against trust me.
mfg Bernd
Posted: Wed Sep 14, 2005 1:45 pm
by Joemanji
Yeah, good call.

If Undead can develop a sound passing game, they become really scary. I remember back in 3rd ed, one opponent used to use Lord thingy as a quarterback ... unstoppable.

Posted: Thu Sep 22, 2005 2:14 pm
by LevBadBoy
I'd take the pass skill too. next skill sure hands. with catch on your ghouls you have a great passing team

Posted: Thu Sep 22, 2005 3:57 pm
by Yavatol
Leap should give your opponent a nice surprise too. With armour 8 and regen the risk of really damaging your player is less too! Although it is not as efefctive with only move 6....
Posted: Fri Sep 23, 2005 7:17 am
by Cloggy
If you go for a passing skill I would take accurate over pass. At higher TR most undead teams have rerolls coming out of their ears. You will most probably have a team reroll left when you try for that TD pass.
A pass with accurate and a team reroll has more chance of succeeding than a pass with no +1 and a skill reroll.