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Wood Elf Skill selection for 100 TR tourny
Posted: Tue Sep 20, 2005 6:10 am
by Jeremiah Kool
What do you think would be a good skill selection for a 100 TR tournament for Wood Elves? There will be six games, swiss style. I´ll play the "standard" set up (2 x Wardancer, 1 x Catcher, 8 x Lineelf, 2 x RR, 1 x FF). After every game you gain a skill (max 1 skill per player), after the fourth game a trait or skill.
My selection:
1. Kick (Lineelf)
2. Strip Ball (Wardancer)
3. Block (Catcher)
4. Leader (Lineelf, or even maybe on second Wardancer)
5. Sidestep or Tackle (Wardancer) OR Block or Tackle (Lineman)
(I hope I´m not posting this in the wrong forum.)
Posted: Tue Sep 20, 2005 7:18 am
by DoubleSkulls
I'd probably swap 1 & 2 - but if you are allowed to find out your opponent first wait and see if they've got sure hands or not.
Otherwise I'd not give Leader to a War Dancer - you want to provide multiple targets, not concentrate your opponent's attentions on one player.
I'd probably take Tackle on the other war dancer too.
Posted: Tue Sep 20, 2005 1:27 pm
by wesleytj
In general, I'll start by saying I think it's a mistake to have a "set in stone"
skill progression chosen in a tourney environment before you get there.
The first thing you will want to do is look around and see what everyone else has bought. If there are a bunch of elfy type teams, then you'll want to get more tackle for example. If there aren't, tackle won't do you a lot of good.
Case in point with giving a wardancer strip ball. That could be a really good option, if there aren't a lot of teams where the primary ballhandler will have sure hands.
There are some general guidelines to follow no matter what though. For example, I think your selection of kick after game 1 is solid no matter who's there. Giving block to a catcher is also pretty straightforward.
After that, it depends a lot on who you are playing. Don't get me wrong, Strip Ball is a great skill, and I think Wardancers particularly are well suited to it...but if you're in a tourney that won't allow you opportunities to use it...
If you find your opponents are lots of dodgy low armor types, you might give a Wardancer MightyBlow with the doubles roll instead of leader. If you're up against bigger teams, then give him dautless.
Posted: Tue Sep 20, 2005 1:45 pm
by Gorbad
Something that has helped me as well (though judging from my ranking you shouldn't readily believe me) has been Sure Hands on a catcher.
Not only usable as a thrower type, and protected from Strip Ball, but most importantly, when you do get the ball away, this chap can try and pick it up in two tacklezones with 75% chance.
Posted: Tue Sep 20, 2005 9:20 pm
by Warhammer
Another skill for your WD is sidestep, I can't tell you how many times this has saved my WD's butt in games. Not only that, but you can advance him towards the ball carrier with every block, and sometimes can prevent that cage from forming.
Posted: Tue Sep 20, 2005 10:02 pm
by Jeremiah Kool
Yes, Leader on the Wardancer isn´t really a good idea. First I thought he´s more protected with Blodge but he´s a target anyway. I agree not to give him Leader.
Of course, If I can read the metagame and can predict which team I´d probably face next game then the plan changes. The tournament will have a lot of Ork, Dwarf, Chaos Dwarf and Norse teams. But there are also several Wood Elf teams (and Skaven will be there, too). So things like Tackle can be valuable, but then again not.
I´d like to think my choices aren´t too bad and valuable regardless which team I´ll face.
I have to admit that I didn´t play Blood Bowl for a long time and began playing it only recently. So any advice is gladly taken. Thanks.