Early khemri team development
Posted: Mon Sep 26, 2005 12:23 am
I have a khemri team in a league playing vault 1.9. Just played my 4th game ... here's how it looks so far.
1- mummy 2 spps
2- mummy 4 spps
3- mummy 8 spps - block
4 mummy 9 spps - block
5- blitzra 16 spps - sure hands
6- blitzra 1 spps
7- skeleton
8- skeleton - 5 spps
9- skeleton
10- skeleton
11- skeleton
12- skeleton 10 spps - +str (so so good)
13- skeleton
3 rr's 3 ff.
My question is... should I go with kick off return for the blitzra on his second skill or should I give him something like gaurd or frenzy? Should I try and develop the second blitzra using up rr's to pick up the ball?
1- mummy 2 spps
2- mummy 4 spps
3- mummy 8 spps - block
4 mummy 9 spps - block
5- blitzra 16 spps - sure hands
6- blitzra 1 spps
7- skeleton
8- skeleton - 5 spps
9- skeleton
10- skeleton
11- skeleton
12- skeleton 10 spps - +str (so so good)
13- skeleton
3 rr's 3 ff.
My question is... should I go with kick off return for the blitzra on his second skill or should I give him something like gaurd or frenzy? Should I try and develop the second blitzra using up rr's to pick up the ball?