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Werewolf gets an AG upgrade...

Posted: Fri Sep 30, 2005 7:23 am
by razorclaws
Ok, started a new team in a league whcih is kind of openended for a while before it narrows down into a tournament.

Now i've played a couple of games with my new necro team, and already have a smatetring of skills, one werewolf has block, dodge, two wights have got tackle, and my zombies have a mixture of blocks with a kick and a dirtyplayer.

Now this league consists of three sorts of elf (crunchy) skaven, humans and dwaves. just to give you some background.

Now my new werewolf just skilled up and got an AG increases, should i keeep it (turn him into a runner?) and if i do what should i give him in future?

Or should i just skill hjim as normal?

Posted: Fri Sep 30, 2005 7:48 am
by Redfang
I'd take the Ag, make him a runner/catcher

Leap might be a good idea for the future, and block (Leap over a line and Frenzy-Blitz that Gutter Runner!!)

Leap does have a tendency to go wrong though...

Posted: Fri Sep 30, 2005 8:10 am
by dendron
Get that AG upgrade it is a gift. Use him to pick up the ball and make a had over or a quick pass to the other players in your team.

Next skills dodge to let him survive a bit longer (he will be a big target). But leap might be tempted. But when he fails the leap he is going to be booted to death. Afterwards block then a strip ball or tackle.

Dendron

Posted: Fri Sep 30, 2005 8:37 am
by Duke Jan
Leap is a good idea, so is dauntless, which increases his chance of ending up next to a big guy. Combined with Frenzy he may have two chances of failing his dauntless roll each turn, increasing the chance of him going down. Sprint, increases his chances of failing GFIs.

In other words, either make him a kamikaze, or give him block next so he can survive. Wolves are big targets already, wolves with stats increases are even bigger targets. Or give him Dirty Player, and foul until he's safely put away after being sent off :D

You can measure the value of your player by how much your opponent wants him dead. I think that with an AG increase your wolf will be of great value :)

Posted: Fri Sep 30, 2005 12:32 pm
by Coach Alex
Seriously dude, don't spit on taht Nuffle's gift or he'll curse you forever ... I'm serious!

Posted: Fri Sep 30, 2005 1:38 pm
by MattShepherd
+AG for sure. Not only good for ballhandling... think about all those dodges to get out of TZs you can make after you blitz and Frenzy makes you follow up that second pushback.

All the dodges period. Ending any turn with a wolf in an enemy TZ is an accident waiting to happen. The +AG is nearly a "get out of jail free" card for keeping your wolves free to blitz and ballhandle.

Posted: Fri Sep 30, 2005 10:28 pm
by kadu-c
I got an AG 4 Wolf and it rocks ! :D
However be careful not to let him make all the job on the pitch...

Posted: Fri Sep 30, 2005 11:03 pm
by sean newboy
Never give up ag on a ag 3 or more guy, never.

Posted: Sat Oct 01, 2005 1:45 am
by Urb
Without question take the AG. There shouldn't be a second thought on that choice.

Both block and dodge are great skills. I say block but but dodge is totally a viable choice. I don't know about leap. I think dodge or block is better but that's just my opinion. Dauntless is interesting but still I would lean on block or dodge.

I like the idea of blitzing my way into the endzone.

Posted: Sat Oct 01, 2005 5:43 pm
by razorclaws
Thanks for all the help people, i was thinking if i keep the AG, and give him dodge next, and then possibly pass block? with catch he could be a good interceptor maybe?

Posted: Sat Oct 01, 2005 5:59 pm
by sean newboy
Exactly.

Posted: Sat Oct 01, 2005 8:18 pm
by Gus
pass block sucks imo.

as for the +AG, i mean, it seems obvious you need it. this guy's good because he is mobile with MA8. with MA8 and AG4 he's even more, and with Dodge he's godly mobile. besides, he's got Catch, and you should really use this ability. now with Catch and AG4, you're really safe to hand off the ball to him.

in short, that's really, really good to get +AG on him. the only thing better is +ST ;)

Posted: Sun Oct 02, 2005 4:49 am
by The Florist
Oh, take + AG. Then skill him up to block. Will help you against the dwarves, which dodge won't. And help him survive frenzy when you have to throw blocks with him (which isn't reaally his job otherwise).

And that other wolf could use tackle. Little elves and gutter runners go splat in such a nice way. Maybe strip ball afterwards, but I'll leave that call to smarter guys, like that chappie with the teddy bear avatar.

Posted: Sun Oct 02, 2005 1:58 pm
by Bizzy
AG+ is great unless you are me, because all of my AG4 guys on my Necro team have all been killed But AG4 wolve are good

Posted: Sun Oct 02, 2005 9:12 pm
by DoubleSkulls
Keep the AG. He's going to be brilliant.