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My wood elfteam getting more advanced..
Posted: Fri Sep 30, 2005 1:04 pm
by Anonymous
Code: Select all
Wardancer 8 3 4 7 Block, Dodge, Leap, Strip Ball, Side Step, Kick
Wardancer 8 3 4 7 Block, Dodge, Leap, Strip Ball
Thrower 7 3 4 7 Pass, Accurate, Sure Hands NI
Thrower 7 3 4 7 Pass, + What skill? NI
Catcher 9 2 4 7 Catch, Dodge, Block, Sure Feet
Catcher 9 2 5 7 Catch, Dodge, Sure feet
Catcher 9 2 4 7 Catch, Dodge, Block, + What skill ?
Catcher 9 2 4 7 Catch, Dodge, Block, Sure Feet
Linemen 7 3 5 7 Dodge
Linemen 7 3 4 7 Dodge, Leader
Linemen 7 3 5 7
Linemen 7 3 4 7 Dodge
Linemen 7 3 4 7
This is my woodelf team after 10 games..
Gained 2 skill's again.. as you see didn't have much luck on the bobbles..

Giving My WD kick wasn't the best Idea either..
My 2 throwers have an NI.. Must I replace them? Or keep them asap or keep them? and buy somthing else?
I got an Apo and 2 RR and 10K in the bank.. So what would My next buy be and what skill I give them best?
I got 3 AG5 players in my team.. What skill's can I give them when they gain something?
thanks (again) for the help..
Re: My wood elfteam getting more advanced..
Posted: Fri Sep 30, 2005 1:21 pm
by Gorbad
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Posted: Fri Sep 30, 2005 1:47 pm
by Ravage
follow gorbad's advice on the AG5 lino... but NOT giving leap to a AG5, MA9 catcher would be a heinous crime against your team (almost as bad as giving a WD kick

) If nothing else you will force your opponent to play deep, if he doesnt you're going to be 2 squares from the endzone with the ball in hand after you leap over his line and gfi twice... and as always the case in bloodbowl, any time you force your opponent to play a certain way, you're doing something right.
Posted: Fri Sep 30, 2005 2:30 pm
by Coach Alex
...
Seriously, at that point, I just suggest you to have fun, do whatever you want ... and listen to the advices the users here will give you for your next team

Posted: Fri Sep 30, 2005 2:31 pm
by Gorbad
My take on Wood Elves (and skaven for that matter) is that you will always score in your drives, no questions asked. So the trick to winning is to score consistently in the _opponents_ drive.
Taking Leap on that AG5 catcher will allow him to get places he might not have otherwise, so is a definite option, but to take it to leap over your opponents line so you can score in the second turn of your drive? You could have also taken the long way around, and still score comfortably in 2.
Posted: Sat Oct 01, 2005 2:27 pm
by Warhammer
Strangely enough, I agree with Gorbad. I also think that the key to Wood Elves is two fold:
1) Learn how NOT to score quickly. Any decent Wood Elf coach can score in two turns, but putting yourself in a position where you can take 3-4 turns to score and only give your opponent a blitz to knock your players down is going to come in handy the longer you have the team.
2) Learning how to score when your opponent receives the ball. An AG5 catcher with pass block would be NASTY! Imagine, your opponent throws a pass, your catcher moves for the intercept. With AG5, you need a 4+ with a re-roll to get it! I'll take those odds any day. Also, the sure hands idea on the AG5 catcher is a good idea as well.
For one of your passers I would consider Hail Mary Pass for the one you consider to be your defensive passer. HMP with a Wood Elf team is great if your opponent is deep in your end of the field. Pop the ball out, run a catcher downfield, pick up the ball, and chuck it. Not only that, but even if your catcher isn't anywhere near the ball, your speed will allow you to get to the ball first.
Diving catch for one of your catchers is good as well. You might even want to take strip ball or tackle on one for those pesky GRs.
EDIT: Don't forget to get a treeman!
Posted: Sat Oct 01, 2005 7:20 pm
by Maverick
Posted: Sat Oct 01, 2005 8:03 pm
by fen
Naah who needs GRs when you can have the (obviously superior) Wood Elf catcher?

Posted: Sun Oct 02, 2005 9:17 pm
by The Florist
How are those blodge + sure feet catchers working out? They could be a good defensive kill-team against slow teams, in particular supporting a WD with strip ball. Hypermobile assists/guys who can tie up the players who'd form a cage. Just kick very deep
Posted: Sun Oct 02, 2005 9:37 pm
by Coach Alex
Maverick wrote:when have wood elfs had GR's
Well ... just replace "for" by "for taking care of" and it should make a little more sense

Posted: Mon Oct 03, 2005 2:21 pm
by Warhammer
Another thing you need to do is get more skills on your lineelves. For your new lineelf skills make sure to get block. Having a 3/3 split for dodge/block is great because you use some for blitzes (where it isn't practical to use a WD) and the others are for the LOS where you can make use of the dodge (or if you play dwarves put the block players up there).
Posted: Mon Oct 03, 2005 8:59 pm
by wesleytj
i take it restarting your team is out of the question for whatever reason? tbh you don't have a good base to work with here.
if you can, read my strategy guide, then make a new team from scratch.
http://mama.indstate.edu/users/python/bbowl/welves/