WWolves and ghouls development

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Juggernaut
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WWolves and ghouls development

Post by Juggernaut »

hi,
I've got a necro team which is forming really nice, but needs some development help.
I have:
wight / tackle, strip ball
wight / tackle
golem
golem / block
wwolf / blodge
wwolf / +AG
ghoul / block, +ST
ghoul / sure hands

and some zombies - one with block, guard and one with kick

now, my question is: How to develop those WWs and Ghouls next?

I am pretty sure i want to give to +AG WW Leap, but first I think he needs Block. The other probably will get Tackle and then Side step.

With ghouls it is even more an issue to me - +ST one - give him sure hands and make him primary ball keeper? or give him sidestep to keep him little more safe? the other will get block for sure and then maybe sidestep or sure feet.

any help is welcome

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razorclaws
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Post by razorclaws »

Hey, i'm in a reasonably similar state with my team, my blodgin WW just got an AG upgrade whilst my second one i just gave block too - for their future development, i'm planning on making my blodging one (my main scorer so far) into a bit of aspeedier player with either surefeet or sprint, in all fairness leap doesn't seem usefull as with frenzy he's normally able to blitz himself out pretty well.

As for the second, i'm plannign on makign him a defensive sweeper, block, tackle strip ball perhaps, a real nasty surprise for those elf catchers hehe

As for ghouls, one of mine has got +MV and block he's a good decoy for my WW as he's a decent threat and also able to handle himself, My Other ghoul unfortunately got fouled to death (death to all humans) but he had sure hands, and i was planning on giving him either pass on a double or as a bit of an unlikely annoyance Diving tackle, (i really dislike elf catchers...)

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Mootaz
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Post by Mootaz »

@Juggernaut
Don't go for leap. Even with AG 4 it is too unreliable and will only get your Wolf killed. Go for the standard Blodge first, this will keep your wolf save and mobile at the same time.
Tackle for the other wolf is a good choice.

Definitely give your ST4/Blodge Ghoul Sure Hands. He is the best Ballcarrier you can imagine.
The other Ghoul needs Block to keep him save. Blodge on all your main players sounds boring but is the best way to keep them save.

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dkbonnes
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Post by dkbonnes »

I would not go for leap on your +AG whit out dodge and block, whit out it is a death trap and will get him killed, I'd go for sure hands on the +st ghoul.

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