Flesh Golem
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Flesh Golem
OK, so in my RL BBL my friend is playing a Necro team where he started with 2 WW 2 Wight 2 Ghouls and the rest zombies. With 3 TRRs and I think 8 FF. Well, 3 games and a dead WW later he has a Flesh Golem getting a skill and low and behold he rolls an 11. So, what does he give him? He really doesn't want to turn the stat bump down as normally he can only have 6 guys with AG3. But he's not sure how useful it is.
Personally I suggested Break Tackle, Block, or Guard as his choice and turn down the +1 AG. Whats your guy's thoughts on this?
Personally I suggested Break Tackle, Block, or Guard as his choice and turn down the +1 AG. Whats your guy's thoughts on this?
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- grotuk
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I'll go with the AG.
You are not using him as ball-carrier but, as i play with necros, FG are usefull to dodge and use them as the extra assist as cant fail in the dodge attempt...so every AG or doubles to get dodge are welcome.
More...in my league i have a AG 3 zombie...and he is usefull sometimes to make easier dodge when he is the nearest man from the ball carrier.
Just my 2 cents
You are not using him as ball-carrier but, as i play with necros, FG are usefull to dodge and use them as the extra assist as cant fail in the dodge attempt...so every AG or doubles to get dodge are welcome.
More...in my league i have a AG 3 zombie...and he is usefull sometimes to make easier dodge when he is the nearest man from the ball carrier.
Just my 2 cents
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Exactly. This would make him able to dodge out easier then if he was using a 3 agillity.. You would however not be able to make multiple dodges, but with mv 4 how far are you actually going to be able to take him.The Florist wrote:If you want to dodge with a Flesh Golem, just go with break tackle instead.
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Touch my mini and pull back a stump!!!