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Flesh Golem
Posted: Fri Oct 07, 2005 10:49 pm
by Irishragan
OK, so in my RL BBL my friend is playing a Necro team where he started with 2 WW 2 Wight 2 Ghouls and the rest zombies. With 3 TRRs and I think 8 FF. Well, 3 games and a dead WW later he has a Flesh Golem getting a skill and low and behold he rolls an 11. So, what does he give him? He really doesn't want to turn the stat bump down as normally he can only have 6 guys with AG3. But he's not sure how useful it is.
Personally I suggested Break Tackle, Block, or Guard as his choice and turn down the +1 AG. Whats your guy's thoughts on this?
Posted: Sat Oct 08, 2005 12:10 am
by Gus
+AG is useless to turn him into a ball handler. not with MA4 when you can have MA6, MA7, and MA8 players to do that.
so treat this as a normal roll.
Posted: Sat Oct 08, 2005 1:46 am
by Urb
I agree. THe AG increase is near useless. Block is the obvious choice.
Posted: Sat Oct 08, 2005 3:05 am
by Khaine
Definitely a normal skill. Not worth +ag on a mv 4 player...
Posted: Sat Oct 08, 2005 12:55 pm
by sean newboy
I agree with your choices.
Posted: Mon Oct 10, 2005 11:53 am
by Mootaz
Guard. Is much better than Block for a Flesh Golem. Your Golem will probably not get another skill and SF/Guard is such a killer combo, especially on ST4. Your Zombies will be your blockers supported by the guard.
Posted: Mon Oct 10, 2005 2:35 pm
by grotuk
I'll go with the AG.
You are not using him as ball-carrier but, as i play with necros, FG are usefull to dodge and use them as the extra assist as cant fail in the dodge attempt...so every AG or doubles to get dodge are welcome.
More...in my league i have a AG 3 zombie...and he is usefull sometimes to make easier dodge when he is the nearest man from the ball carrier.
Just my 2 cents
Posted: Mon Oct 10, 2005 3:04 pm
by The Florist
If you want to dodge with a Flesh Golem, just go with break tackle instead.
Posted: Mon Oct 10, 2005 3:07 pm
by Khaine
The Florist wrote:If you want to dodge with a Flesh Golem, just go with break tackle instead.
Exactly. This would make him able to dodge out easier then if he was using a 3 agillity.. You would however not be able to make multiple dodges, but with mv 4 how far are you actually going to be able to take him.