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Human team league advice
Posted: Wed Oct 19, 2005 6:58 am
by Falkom
I am curently playing with human team in 10 games league (2 humans, orc, necro, dwarves, ch.dwarves, h.elves, goblins, welves) - and my first 3 games will be against necros, ch. dwarves and other humiz. Based on upcoming games what Cockerel will you recommend:
variant A
4 Blitzers
1 Catcher
1 Thrower
5 Linemen
3 Re-Rolls
9 Fan Factor
10k in treasury
variant B
4 Blitzers
Ogre
1 Thrower
5 Linemen
2 Re-Rolls
9 Fan Factor
10k in treasury
or you have some other recommendation?
Posted: Wed Oct 19, 2005 7:26 am
by dendron
Are there any play offs? If the league is so short I don't think you didn't need so high FF. So you can drop it.
I would consider the starting line up:
4 Blitzer 360
2 Catcher 140
1 Thrower 70
5 Lineman 250
3 Rerolls 150
3 FF 30
This gives you a reserve. Hope this helps!
Dendron
Posted: Wed Oct 19, 2005 9:16 am
by Falkom
Just forgot to state that there will be a playoff (so up to 3 game) and after that teams will continue to next season
Posted: Wed Oct 19, 2005 12:05 pm
by Aksho
Take Variant B with a 3rd RR and you will have a lot of nice games, trust me
mfg Bernd
Posted: Wed Oct 19, 2005 1:37 pm
by Falkom
Aksho wrote:Take Variant B with a 3rd RR and you will have a lot of nice games, trust me
mfg Bernd
If I decide to do this I will need to decrease FF to 5 - dont you think it is too low?
Posted: Wed Oct 19, 2005 4:50 pm
by jware30
I'm not a big fan of Big Guys in starting teams. I do not think they are worth the money. Plus, with big guys comes the temptation to think I can overpower the strength teams, which I can't.
So, unless you want to Ogre for the flavor, I would go with the extra re-roll and catcher.
Posted: Wed Oct 19, 2005 5:15 pm
by Laerderon
I just went with the 4Blitzers, 2 Thrower, 5Linos, 3RR, 9FF, 10k spare. Catcher are in the beginning to vulnerable to use them. The Oger is not reliable enough. 9FF means u can pretty fast buy catchers or the Oger, maybe replace some loses.
Posted: Wed Oct 19, 2005 5:54 pm
by Gumbo
Oops, i read this as 'Human League advice forum'. Damn it dont toy with my emotions. If you only knew how much i loved that true symbol of the 80's *sniff*
Posted: Thu Oct 20, 2005 3:33 am
by chunky04
I'd go with A.
Catchers are actually less vulnerable of the start than they are at any other point, since there is very little Tackle about outside of Dwarf teams, and you can get them Block fairly quickly.
A gives you a decently balanced roster to start with, and allows you to take advantage of the adaptability of Humans.
Posted: Thu Oct 20, 2005 5:55 am
by Falkom
I thought that Cockerel A will be more balanced but because my 1 game is against necros (frenzy&claws werewolf) and second against Ch. Dwarves (tackle all around+2BC) I thought that maybe it is better to avoid fragile catchers and put some Ogre in fight... still not sure is it a good idea
Posted: Thu Oct 20, 2005 9:41 pm
by chunky04
You should be looking to smack the wolf anyways - the catcher will often stay on its feet to the wolf (unless he takes a both down or get s a pow) giving you a ready made assist for the Blitz. Blitzers should counter a wolf quite nicely, and then you keep a lineman handy for a boot.
Given how slow a CD Blocker is, you should be able to keep your catcher away and safe from them fairly well.
Posted: Fri Oct 21, 2005 6:21 pm
by Falkom
Thanks for help, I went for
variant B
4 Blitzers
Ogre
1 Thrower
5 Linemen
2 Re-Rolls
9 Fan Factor
10k in treasury
and it was win 2:0. Ogre cripled that oversized dog in third turn. I bought appo and extra lineman and I hope that money received after game with C.Dwarves will allow me to purchase one catcher.
Btw, anybody have some good advices for human tactics against CDwarves... didnt manage to find some good advices