skaven gr rolled double 2

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Markus
Experienced
Experienced
Posts: 84
Joined: Tue Aug 10, 2004 7:57 am
Location: near Graz, Austria

skaven gr rolled double 2

Post by Markus »

i started a skaven team on fumbbl.
http://fumbbl.com/FUMBBL.php?page=team& ... _id=209282

after the first game i got two skill rolls for 2 gr. one was db 6 one db 2.

str3 is a no-brainer but what shall i take with the double.
i don't like vll and want to play all gr defensivly. so i usually take block-sidestep-shadowing-tackle. now i'm undecided to take dauntless, claw, horns, guard or maybe something completely different.

any advice is appreciated.
thx in advance
M

Reason: ''
If the Gods want to punish us, they answer our prayers.
Coach Alex
Experienced
Experienced
Posts: 132
Joined: Mon Mar 21, 2005 9:42 pm

Post by Coach Alex »

I would consider making a one-turn score, but if you're definitely not wanting too, take dauntless, it's great on a st 2 players with that much mobility. Claws and horn aren't quite effective with st 2 and keep guard for your SV (or extra doubles on linerats).

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
zenmuse
Rookie
Rookie
Posts: 5
Joined: Sat Apr 23, 2005 8:28 pm

Post by zenmuse »

Horns or Dauntless...

Agile, can get to the ball fast... and has potential to actually knock down the ball carrier if he has to...

I tend to go with Horns first.

And if he rolls another double... Dauntless + Horns = can potentially 2 die block any one solo.

Reason: ''
Coach Alex
Experienced
Experienced
Posts: 132
Joined: Mon Mar 21, 2005 9:42 pm

Post by Coach Alex »

zenmuse wrote:Horns or Dauntless...

Agile, can get to the ball fast... and has potential to actually knock down the ball carrier if he has to...

I tend to go with Horns first.

And if he rolls another double... Dauntless + Horns = can potentially 2 die block any one solo.
Why horns before Dauntless? Horns only work on a blitz, plus it only gives him ST 3 ... while dauntless works on both block and blitz and allow to take a shot at everyone stronger than the GR (needless to say it's almost every bloodbowl player). And of course, horns' THE skill for a second double ...

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
pelle
Super Star
Super Star
Posts: 762
Joined: Sun Oct 16, 2005 2:47 am
Location: Belgium

Post by pelle »

Coach Alex wrote:
zenmuse wrote:Horns or Dauntless...

Agile, can get to the ball fast... and has potential to actually knock down the ball carrier if he has to...

I tend to go with Horns first.

And if he rolls another double... Dauntless + Horns = can potentially 2 die block any one solo.
Why horns before Dauntless? Horns only work on a blitz, plus it only gives him ST 3 ... while dauntless works on both block and blitz and allow to take a shot at everyone stronger than the GR (needless to say it's almost every bloodbowl player). And of course, horns' THE skill for a second double ...
I would also opt for horns, because he says the runner already has ST3. with horns, he becomes ST4 when he blitzes, IMO a very fast and agile defensive blitzer!

Reason: ''
Most Touchdowns @ NAF World Cup 2007.
The Goblin Slaughter Fest 2509 Champion.
Massacre Day III Champion.
Most CAS @ Oberonn Smack 2009
Coach Alex
Experienced
Experienced
Posts: 132
Joined: Mon Mar 21, 2005 9:42 pm

Re: skaven gr rolled double 2

Post by Coach Alex »

Markus wrote:after the first game i got two skill rolls for 2 gr. one was db 6 one db 2.
I think you might have misread.

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
zenmuse
Rookie
Rookie
Posts: 5
Joined: Sat Apr 23, 2005 8:28 pm

Post by zenmuse »

I pick horns before dauntless because horns is more reliable... Dauntless has a way of not working when you really need it to...

I know that with horns... he'll be blitzing at str 3 100% of the time... can't say the same for dauntless...

And to be honest... i don't leave my GR's sitting still long enough to where dauntless could be useful when throwing a non-blitz block.


But i guess it really depends on your playing style... Horns just seems the safer first pick, while still being useful on that player.

Reason: ''
Coach Alex
Experienced
Experienced
Posts: 132
Joined: Mon Mar 21, 2005 9:42 pm

Post by Coach Alex »

Ok, it's safer, but against ST3 guys, dauntless has 2 chances out of 36 too fail. I'd personnaly take the risk anyway.

Reason: ''
Nuffle's a bitch, a big fat one dammit XP
Mo
Emerging Star
Emerging Star
Posts: 509
Joined: Thu Jul 07, 2005 3:21 am
Location: Boston

Post by Mo »

Spikes -- an AV8 Runner rocks.
or
Two Heads -- really helps you dodge into cages.

Cheers,
Mo

Reason: ''
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

Dauntless first, then horns. Dless works on 4+ ST ballcarriers.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
Urb
Super Star
Super Star
Posts: 863
Joined: Sat Nov 06, 2004 3:06 am
Location: The Great White North

Post by Urb »

Too bad the dauntless/horns combo doesn't work anymore in vault.

Reason: ''
Young Caine: Old man, how is it that you hear these things?
Master Po: Young man, how is it that you do not?
fen
Legend
Legend
Posts: 3081
Joined: Wed Aug 31, 2005 1:13 am

Post by fen »

Urb wrote:Too bad the dauntless/horns combo doesn't work anymore in vault.
I'm really thankful for that, it was a little frustrating that Skaven GRs could be such death dealing machines. Now that title is left to Big Guys, Chaos Warriors and Mummies :D

Reason: ''
stormmaster1
Star Player
Star Player
Posts: 589
Joined: Thu Jun 02, 2005 3:51 pm

Post by stormmaster1 »

In fumbbl i'd either take ST3 and horns or ST2 Dauntless and horns. then get leap.

Reason: ''
Reverand Green
Star Player
Star Player
Posts: 516
Joined: Fri Jan 07, 2005 11:45 am

Post by Reverand Green »

Lol i enjoyed the post which stated why horns before dauntless, as you have to blitz to use Horns. Well in all honesty you should only be blitzing if you use dauntless as well, as i really cant se you leaving your GR in a TZ just so he can use dauntless the next turn ;-) :o

Reason: ''
" Miss Scarlet did it with the Candlestick in the Bedroom "

"Cook my Sock"
User avatar
wesleytj
Legend
Legend
Posts: 3260
Joined: Sun Jul 07, 2002 3:41 pm
Location: Terre Haute, IN USA
Contact:

Post by wesleytj »

you seem to be ignoring the fact that your opponent gets a turn in between yours, there's certainly nothing (generally) preventing your opponent from moving a player INTO your TZ between the end of your turn and the end of his...

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Post Reply