Page 1 of 2
skaven gr rolled double 2
Posted: Wed Nov 02, 2005 5:50 pm
by Markus
i started a skaven team on fumbbl.
http://fumbbl.com/FUMBBL.php?page=team& ... _id=209282
after the first game i got two skill rolls for 2 gr. one was db 6 one db 2.
str3 is a no-brainer but what shall i take with the double.
i don't like vll and want to play all gr defensivly. so i usually take block-sidestep-shadowing-tackle. now i'm undecided to take dauntless, claw, horns, guard or maybe something completely different.
any advice is appreciated.
thx in advance
M
Posted: Wed Nov 02, 2005 8:52 pm
by Coach Alex
I would consider making a one-turn score, but if you're definitely not wanting too, take dauntless, it's great on a st 2 players with that much mobility. Claws and horn aren't quite effective with st 2 and keep guard for your SV (or extra doubles on linerats).
Posted: Wed Nov 02, 2005 8:55 pm
by zenmuse
Horns or Dauntless...
Agile, can get to the ball fast... and has potential to actually knock down the ball carrier if he has to...
I tend to go with Horns first.
And if he rolls another double... Dauntless + Horns = can potentially 2 die block any one solo.
Posted: Wed Nov 02, 2005 9:13 pm
by Coach Alex
zenmuse wrote:Horns or Dauntless...
Agile, can get to the ball fast... and has potential to actually knock down the ball carrier if he has to...
I tend to go with Horns first.
And if he rolls another double... Dauntless + Horns = can potentially 2 die block any one solo.
Why horns before Dauntless? Horns only work on a blitz, plus it only gives him ST 3 ... while dauntless works on both block and blitz and allow to take a shot at everyone stronger than the GR (needless to say it's almost every bloodbowl player). And of course, horns' THE skill for a second double ...
Posted: Wed Nov 02, 2005 9:51 pm
by pelle
Coach Alex wrote:zenmuse wrote:Horns or Dauntless...
Agile, can get to the ball fast... and has potential to actually knock down the ball carrier if he has to...
I tend to go with Horns first.
And if he rolls another double... Dauntless + Horns = can potentially 2 die block any one solo.
Why horns before Dauntless? Horns only work on a blitz, plus it only gives him ST 3 ... while dauntless works on both block and blitz and allow to take a shot at everyone stronger than the GR (needless to say it's almost every bloodbowl player). And of course, horns' THE skill for a second double ...
I would also opt for horns, because he says the runner already has ST3. with horns, he becomes ST4 when he blitzes, IMO a very fast and agile defensive blitzer!
Re: skaven gr rolled double 2
Posted: Wed Nov 02, 2005 10:05 pm
by Coach Alex
Markus wrote:after the first game i got two skill rolls for 2 gr. one was db 6 one db 2.
I think you might have misread.
Posted: Wed Nov 02, 2005 10:17 pm
by zenmuse
I pick horns before dauntless because horns is more reliable... Dauntless has a way of not working when you really need it to...
I know that with horns... he'll be blitzing at str 3 100% of the time... can't say the same for dauntless...
And to be honest... i don't leave my GR's sitting still long enough to where dauntless could be useful when throwing a non-blitz block.
But i guess it really depends on your playing style... Horns just seems the safer first pick, while still being useful on that player.
Posted: Wed Nov 02, 2005 10:26 pm
by Coach Alex
Ok, it's safer, but against ST3 guys, dauntless has 2 chances out of 36 too fail. I'd personnaly take the risk anyway.
Posted: Thu Nov 03, 2005 2:34 am
by Mo
Spikes -- an AV8 Runner rocks.
or
Two Heads -- really helps you dodge into cages.
Cheers,
Mo
Posted: Thu Nov 03, 2005 3:01 am
by Skummy
Dauntless first, then horns. Dless works on 4+ ST ballcarriers.
Posted: Thu Nov 03, 2005 3:08 am
by Urb
Too bad the dauntless/horns combo doesn't work anymore in vault.
Posted: Thu Nov 03, 2005 9:46 am
by fen
Urb wrote:Too bad the dauntless/horns combo doesn't work anymore in vault.
I'm really thankful for that, it was a little frustrating that Skaven GRs could be such death dealing machines. Now that title is left to Big Guys, Chaos Warriors and Mummies

Posted: Thu Nov 03, 2005 11:51 am
by stormmaster1
In fumbbl i'd either take ST3 and horns or ST2 Dauntless and horns. then get leap.
Posted: Thu Nov 03, 2005 12:42 pm
by Reverand Green
Lol i enjoyed the post which stated why horns before dauntless, as you have to blitz to use Horns. Well in all honesty you should only be blitzing if you use dauntless as well, as i really cant se you leaving your GR in a TZ just so he can use dauntless the next turn

Posted: Thu Nov 03, 2005 5:40 pm
by wesleytj
you seem to be ignoring the fact that your opponent gets a turn in between yours, there's certainly nothing (generally) preventing your opponent from moving a player INTO your TZ between the end of your turn and the end of his...