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Khemri vs Necro

Posted: Thu Nov 10, 2005 11:26 pm
by Cooper
Ok,...i am playing Khemri. I have been miserable at it for a long time, but once i entered a Cup (with overtime possible) i figured, hell let's try it.
From that moment i won everything.

Next game is the final, and i am guessing it is going to be against a Necroteam at around 230 TR
http://80.126.25.119/bubble/team.php?ac ... ach=ray-me
that is his team, if you wish to see it. It has yet to play the semi's but i think this will be it.
Otherwise it is against Norse team (also not too bad,...at 220 TR)

This is my team, i have 4 skills to chose:

1 Rooky Mummy
2 Mummy, block, guard
3 Mummy, block, guard, tackle
4 Mummy, NIG, block, guard, SKILL
5 Blitzra, surehands, tackle
6 Blitzra 7347 !!!!!!
7 throra HailMary, accurate
8 Throra 6337!!!! SKILL
9 block
10 kick, SKILL
11
12 DP
13 NIG, Guard
14 SKILL

90k cash
5rr
11ff
assistant2

So,...I want to win this game, first priority, only after that i want to think about if i want to continue playing the team.

First question,...what skills to give?
i want at least one more Dirty Player. perhaps even 2 more...those wolves must go,....

Should i give both lino's DP, or one block and the other DP? which, which?

For the Mummy,...Tackle is good, but only usefull against those Wolves, and if he plays right my mummies will not be reaching his wolves,...

Pro? just to have each block work? Breaktackle?
I am leaning towards pro, even though i know not many people like it.

And for my Thrower? block? accurate? other funny ideas?
(mark the fact that i have a good throw-catch-option)

And then,....90k cash,...a wizard? or who to hire?

Any tactical advice that can be useful? (other than,..just kill everyone,...)

thx in advance :-)
W

Posted: Fri Nov 11, 2005 3:17 am
by maxlongstreet
If you're just going for next game, I'd hire Ramtut--I'd take him over a wizard vs. Necro. He may be the one hiring the wizard...

Posted: Fri Nov 11, 2005 3:44 am
by gken1
necro and khemri can't hire wizards....

but take as many DP's as you can. once you can get the WW's off the pitch the Necro team is alot easier to deal with.

Posted: Fri Nov 11, 2005 9:43 am
by x-dragos-x
My tips are

Hire Ramtut III and give all skells dirty player

the mummy i would take takle and the thro ra block

Posted: Fri Nov 11, 2005 11:24 am
by The Florist
I've never played as either team, but we're looking at a bunch of mummies standing face to face with zombies for the duration of the game, right?
Is there a reason his mummy shouldn't take break tackle?

I'm sure I'd play that necro side as a sideline half-cage around the pass/sh ghoul, go for a four to six turn score when I'm recieving while sending people into the crowd with the wolves and two frenzy golems. Possibly send the sidestep wolf with a wight escort down the other side for a pass option if the cage was stalled.
Nice 1-0 or 2-0 victory. Good thing you have a credible fast scoring threat through that insane AG 4 blitzer/AG 3 thrower combo.

Posted: Mon Nov 14, 2005 4:16 pm
by Cooper
x-dragos-x wrote:My tips are

Hire Ramtut III and give all skells dirty player
That's decided then.
x-dragos-x wrote: the mummy i would take takle and the thro ra block
Yeah, i guess block is best probably, though accurate still is tempting.

I am still completely unsure about the Mummy. Tackle is never going to be wrong (especially longterm) but i don't think he will let me anywhere close to his dodgers,...

Breaktackle is perhaps a good choice, but hope to be blocking his zombies away when i really need to get away from them. I like pro a lot, i think it is an underrated/underused skill,...but,...
well,...

more ideas?
anyone?
W

Posted: Tue Nov 15, 2005 10:49 am
by Xtreme
Mummy should take multi block. You have enough guard to help him get some good hits in with it.