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str 4 gutterrunner rolling db4

Posted: Thu Nov 17, 2005 5:07 pm
by Markus
my str4 block gr rolled a double at 51 spp.
He is the most valuable player on my team: http://fumbbl.com/FUMBBL.php?page=team&team_id=209282 .
what skill or mutation would help him and my team the most?
i am tending to give him claw. but tentacles are tempting too, just fluffwise. spikes or horns could help as well as guard.

Thx for the help

M

Posted: Thu Nov 17, 2005 5:11 pm
by Mootaz
This guy is insane. Give him Claws and make him your CAS-machine, or take Horns for ST5 Blitzes.

Posted: Thu Nov 17, 2005 5:22 pm
by Joemanji
Horns. You can blitz into a cage, give away an assist, and still have a 2D block on most players. Where is the puke smiley when you need it? :puke:

Posted: Thu Nov 17, 2005 5:36 pm
by Coach Alex
Don't give him anything, kill him instead or else Nuffle will make you pay back with something TERRIBLE!

For god sake what the hell is that monster? It's just too ... unfair! :)

Posted: Fri Nov 18, 2005 1:43 pm
by wesleytj
Here's a novel answer...try tentacles on this guy. then if you make it to your next advance, take shadow.

Think about the possibilies of that for a while before you dismiss it out of hand.

Posted: Fri Nov 18, 2005 1:48 pm
by Gorbad
wesleytj wrote:Here's a novel answer...try tentacles on this guy. then if you make it to your next advance, take shadow.

Think about the possibilies of that for a while before you dismiss it out of hand.
Absolutely! And put him in tacklezones every turn, preferably near a Dirty Player. You will be doing the world a favour! :D

To be honest, Tentacles is nice, and shadowing is also nice on MA9 players, but I wouldn't be taking too much chances with this... thing...

Posted: Fri Nov 18, 2005 1:54 pm
by wesleytj
Gorbad wrote:
wesleytj wrote:Here's a novel answer...try tentacles on this guy. then if you make it to your next advance, take shadow.

Think about the possibilies of that for a while before you dismiss it out of hand.
Absolutely! And put him in tacklezones every turn, preferably near a Dirty Player. You will be doing the world a favour! :D

To be honest, Tentacles is nice, and shadowing is also nice on MA9 players, but I wouldn't be taking too much chances with this... thing...
Bah, he's already a target anyway. Also remember, you can always choose NOT to use the tentacles on the Dirty Player. :) I'm pretty sure I'd generally just let him go. :)

The other thing is not just that tentacles are good, or that shadow is good individually. the combo of the two on a guy who's st4 and ma9 is just simply devastating.

Posted: Sat Nov 19, 2005 1:05 am
by DoubleSkulls
I'd be seriously tempted by Foul Appearence or Spikes to try and increase his longevity.

Posted: Sat Nov 19, 2005 7:45 pm
by Skummy
FA and passblock could be a nasty combo on fumbbl.

Posted: Sat Nov 19, 2005 8:28 pm
by gken1
spikes....I'd want that guy to live forever.

hell, last night my spikes Chaos Warrior used the skill at least 3 times in one game

Posted: Sat Nov 19, 2005 9:04 pm
by Irishragan
See this just isn't right. He has all that and I have 16 skills on a chaos team and I can't get 1 doubles let alone two double sixes on the same guy and then a 3rd set of doubles on him. *sigh*

Anyway, I would give him claw and make him my cas machine. Until he dies of course. Because a Block, tackler would love to try and put him down for a DP to do his job.

Posted: Sun Nov 20, 2005 2:11 pm
by #crunch

Posted: Sun Nov 20, 2005 5:22 pm
by juck101
Foul apperance

A-Keeps him alive
B-Sick combo with passblock and strength4 blodge

Posted: Sun Nov 20, 2005 9:03 pm
by kithor2002
Also would choose foul appearance.