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Defensive Setups
Posted: Thu Dec 01, 2005 6:04 pm
by browwnrob
What defensive setups do you guys use with your teams vs other teams, Ill collect them in time and update this post accordingly depending on the style of race your playing against!
Rob
Posted: Thu Dec 01, 2005 7:12 pm
by Eagleflight Paladins
Against agility teams I usually use this:
--------------------------
XXXX|XOXOXOX|XXXX
XXXX|XXXXXXX|XXXX
XOXX|OXXXXXO|XXOX
XOXX|OXXXXXO|XXOX
(Hope it comes up well)
Posted: Thu Dec 01, 2005 8:26 pm
by Joemanji
This?
Code: Select all
-----------------
....|.O.O.O.|....
....|.......|....
.O..|O.....O|..O.
.O..|O.....O|..O.
That is also something I used almost exclusively. I have recently moved onto a slight variation ... bunching the LoS together:
Code: Select all
-----------------
....|..OOO..|....
....|.......|....
.O..|O.....O|..O.
.O..|O.....O|..O.
I have found this protects the central lane better, which is the obvious weakness of such a setup. Bunched together, your opponent has less opportunity to set up second and subsequent blocks if the first fails. The bunching also means that if even one block results in a push, dodges might be required to pass the LoS.
Obviously when facing Frenzy, you must tuck in the furthest forward player in each widezone:
Code: Select all
-----------------
....|..OOO..|....
....|.......|....
..O.|O.....O|.O..
.O..|O.....O|..O.
I use these setups pretty much all the time. The only time I might not is if I have a serious ST advantage. For example, this works well for Undead against all ST3 teams (e.g. Amazons):
Code: Select all
-----------------
....|..ZZZ..|....
....|.......|....
.Z..|M.W.W.M|..Z.
.G..|.......|..G.
Posted: Thu Dec 01, 2005 10:48 pm
by Eagleflight Paladins
Nazgit wrote:
That is also something I used almost exclusively. I have recently moved onto a slight variation ... bunching the LoS together:
Code: Select all
-----------------
....|..OOO..|....
....|.......|....
.O..|O.....O|..O.
.O..|O.....O|..O.
I have found this protects the central lane better, which is the obvious weakness of such a setup. Bunched together, your opponent has less opportunity to set up second and subsequent blocks if the first fails. The bunching also means that if even one block results in a push, dodges might be required to pass the LoS.
Well, both set ups have their advantages. In the one I presented the opponent will have to invest more players into knocking your LOS guys down as he can't just use 4 guys to hit them one by one each on assisted by the previous one (a tactic that is pretty common in my league)
Posted: Thu Dec 01, 2005 11:11 pm
by Joemanji
... he can't just use 4 guys to hit them one by one each on assisted by the previous one ...
He could do this:
Code: Select all
....|x.x.x.x|....
-----------------
....|.O.O.O.|....
....|.......|....
.O..|O.....O|..O.
.O..|O.....O|..O.
Posted: Fri Dec 02, 2005 9:10 am
by Brokje
With Lizzies i sometimes use:
Code: Select all
________________________
. . . |. o o . o o . | . . .
. . . |. . . . . . . | . . .
. . o |. . . x . . . | o . .
. . . |x . . . . . x | . . .
. . . |. . . . . . . | . . .
. . . |. . . x . . . | . . .
o=saurus, x=skink
especially when I roll a double and can get frenzy on a saurus, which will then be replacing the last skink, needing a krox on the LOS.
Posted: Fri Dec 02, 2005 10:43 am
by Shiftee
So you only put ten players on the field? Good tactic;)
Can someone post a Norse one since Im pretty new to this game and need some advice. PLZ
Posted: Fri Dec 02, 2005 12:21 pm
by MattShepherd
If somebody had some spare time and wanted to do this up with graphics (maybe FUMBBL icons?) that would be AWESOME.
Posted: Fri Dec 02, 2005 2:12 pm
by slup
Using wood elf i set up in order to protect expensive players and prepare to flood the opponents half with players.
Since i am faster than any opponent i see no need to try and stop him.
The fastest catcher should go just behind the treeman:
Code: Select all
-----------------
....|..LTL..|....
....|...C...|....
....|L..L..L|....
....|..WCW..|....
....|...P...|....
L=Lineelf
T=Treeman
C=Catcher
W=Wardancer
P=Thrower(passer)
Posted: Fri Dec 02, 2005 2:43 pm
by fen
MattShepherd wrote:If somebody had some spare time and wanted to do this up with graphics (maybe FUMBBL icons?) that would be AWESOME.
Something like this do?
I could mock out all the layouts put on here in this style no probs. Could probably go so far as to put the little Javabowl dudes on the grid (and rescale it) if someone could link me to them.
Obviously I can scale this down to any size.

Posted: Fri Dec 02, 2005 3:18 pm
by Joemanji
Nice, how did you do it?
Posted: Fri Dec 02, 2005 3:34 pm
by fen
Combination of Publisher (to set up the grid, which I will square off later on) and Photoshop. Was actually a very quick job, but I do things like that all the time for RPG handouts/Work etc.

Posted: Sat Dec 03, 2005 9:00 am
by Ravage
personally ive always been a fan of using the playcreator Flash app to mock up plays and setups.
http://tinyurl.com/8sttn
if i werent lazy i would just screenshot and post the image, but the link works just as well

Altho I admit, the majority of people would probably benefit most from Fumbbl screencaps
Posted: Sat Dec 03, 2005 9:27 am
by fen
Yeah, that's pretty good. It saves me a lot of time and effort as it's the look I would of eventually settled on.
Plus the Tacklezone overlap is pretty handy too
Gives you very clear and presentable set ups like this:
this:
Or this:
Pretty nice piece of flash programming that!
Posted: Sun Dec 04, 2005 8:09 pm
by Cramy
I just tried the above URL, but I can't get to it. Something about AngelFire not allowing directs links from off-AngelFire web sited?
Any other way to get to the link?