TR 100 Tournament Norse Team

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

maxlongstreet
Experienced
Experienced
Posts: 70
Joined: Fri May 27, 2005 5:44 pm

TR 100 Tournament Norse Team

Post by maxlongstreet »

There weren't any TR 100 tournament Norse teams listed on the sticky thread, and I'm going to Arisa Bowl in January with the Norse. What rosters do folks recommend? Arisa Bowl is 4 rounds, two skills to start, one more after the first and second games, and after the third game you get a doubles skill or trait, one regular skill on a player who has a skill, or two new skills on players that don't have skills.

Reason: ''
dkbonnes
Star Player
Star Player
Posts: 632
Joined: Mon Aug 08, 2005 7:08 am
Location: Amsterdam, Noord-Holland, the Netherlands

Post by dkbonnes »

Norse
1 Minotaur
4 Blitzers
9 Lineman
2 Re-rolls
6 FF

Norse 110:
4 blitzers
1 mino
2 catchers
1 thrower
4 lino
3 RR
4 FF

Norses 110
1 Mino
4 Blitzers
9 Lineman
2 RR
6 FF
but 14 guy's may prove a bit too much .. turn one and some FF In a RR and it's a good roster IMHO

All in there!?

Reason: ''
maxlongstreet
Experienced
Experienced
Posts: 70
Joined: Fri May 27, 2005 5:44 pm

Post by maxlongstreet »

All three of those rosters are TR 110 rosters, of which there are plenty of floating around. I'm interested in people's thoughts on a TR 100 roster.

Reason: ''
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Re: TR 100 Tournament Norse Team

Post by Darkson »

maxlongstreet wrote:There weren't any TR 100 tournament Norse teams listed on the sticky thread,
???

There's 3 teams listed on p.1 of this thread: viewtopic.php?t=9038

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Mootaz
Super Star
Super Star
Posts: 938
Joined: Wed Dec 01, 2004 7:04 am
Location: Stuttgart, Germany

Re: TR 100 Tournament Norse Team

Post by Mootaz »

Darkson wrote:
maxlongstreet wrote:There weren't any TR 100 tournament Norse teams listed on the sticky thread,
???

There's 3 teams listed on p.1 of this thread: viewtopic.php?t=9038
He's looking for tournament rosters, not for leagues. There is a separate topic for these tournament teams and there's no TR100 for Norse.

Reason: ''
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

D'oh! Thought I'd clicked on the Tourney thread. :oops:

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
maxlongstreet
Experienced
Experienced
Posts: 70
Joined: Fri May 27, 2005 5:44 pm

Post by maxlongstreet »

No, there's not Darkson. You linked to the general rosters thread, which speaks to league and long term rosters, not the tournament roster thread (It's clear that they're not for tournaments by the fact that most teams listed there have high FF).

Anyone who plays Norse have a roster they use in TR 100 tournaments?

Reason: ''
frikipe
Experienced
Experienced
Posts: 133
Joined: Mon Aug 23, 2004 2:20 pm

Post by frikipe »

1 Mino
4 Blitzers
8 Linos

2 RR
1 FF

Reason: ''
User avatar
Dave
Info Ed
Posts: 8090
Joined: Sun Oct 20, 2002 8:19 am
Location: Riding my Cannondale

Post by Dave »

at TR 100 I'd go 3 RR at least, and max 12 guys

Reason: ''
Image
Da_Great_MC
Emerging Star
Emerging Star
Posts: 416
Joined: Mon Oct 24, 2005 11:25 am
Location: Belgium
Contact:

Post by Da_Great_MC »

1 Mino
3 Blitzers
2 Catchers
7 Linemen
2 RR
FF 1

= 1.000.000

12 players is a little risky for an all AV7 team, which is the reason why I cut the 4th Blitzer to make room for a 13th player. (replace 2 Linemen for 1 Blitzer and 1 FF if you expect a running/passing tournament)

2 Catchers offer better scoring options and they give you a shot at Dodge or Sure Feet.

My line-up has 7 Linemen out of 13 players, so the chance of not getting a Lineman with Sure Hands before the first game is somewhere below 25%. You need to get a little lucky there though, because you only have 2 RR and you don't want to waste those on picking up the ball. Playing with a Thrower doesn't solve this problem, which is the main reason why most tournament rosters don't use them.

Weakness : 3 Blitzers - 2 RR
Strength : 13 players - 2 Catchers


Good luck ! Have fun :)

Reason: ''
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

I'd go for:

3 Blitzers
2 Catchers
7 Limemen
3 RR
1 FF
Apo

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Mad Jackal
Shaggy
Posts: 2694
Joined: Mon May 24, 2004 2:31 am

Post by Mad Jackal »

I'm with Darkson.

That looks right.

Reason: ''
Impact! Miniatures Forum
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."

Icepelt is my Hero.
gken1
Legend
Legend
Posts: 4865
Joined: Thu Jan 01, 1970 12:00 am
Location: Bloodbowl Heaven
Contact:

Post by gken1 »

I'd go one Big Guy and 2 Blitzers.

4 blitzers just get you in trouble.

Plus I don't like having a 1 FF--Kick Off table will screw you.

so:

1 Mino
2 Blitzers
2 Catchers
1 Thrower
6 Linemen
2 RR
Apoth (Mino services)
3 FF

Reason: ''
NFL: Praise NUFFLE!!!

Ronin Nuffle Lover.....Want a piece of me?

Werewolf Gambler

[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,gken1,white,blue.png[/img][/url]
maxlongstreet
Experienced
Experienced
Posts: 70
Joined: Fri May 27, 2005 5:44 pm

Post by maxlongstreet »

Thanks for all the responses! There were two things I was surprised by:

1) Everyone recommended an apothecary--I'm not sure I see the worth of an apothecary in a tournament where you get all your players back after each game. Having only played a league and not tournaments myself, it would be good to hear people's thoughts on that.

2) Everyone seems to recommend a minotaur over an ogre. Reasons?

Thanks again everyone!

Reason: ''
chunky04
Veteran
Veteran
Posts: 213
Joined: Fri Jul 02, 2004 7:27 am
Location: Wollongong, Australia
Contact:

Post by chunky04 »

Apoth vs extra Lineman

Lineman keeps your numbers up on the pitch once the current drive is over for 50K.

Apoth keeps your numbers on the pitch the whole time, but has a 1 in 6 chance of failure. Also can help keep positional numbers as well as straight numbers on the pitch.

Considering you get all your players back, the role of the apoth becomes different. Instead of saving it for a bad injury or good player, you use it on the very first casualty you suffer regardless of severity, as they're all the same in the end. It is effectively a reserve.

Many people (myself included) consider the risk of failure to be countered by the advantage of remaining on the pitch. Thats at 50K linos. Any more than that and the apoth becomes even more worthwhile.

Reason: ''
Post Reply