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TR 100 Tournament Norse Team
Posted: Fri Dec 02, 2005 3:10 pm
by maxlongstreet
There weren't any TR 100 tournament Norse teams listed on the sticky thread, and I'm going to Arisa Bowl in January with the Norse. What rosters do folks recommend? Arisa Bowl is 4 rounds, two skills to start, one more after the first and second games, and after the third game you get a doubles skill or trait, one regular skill on a player who has a skill, or two new skills on players that don't have skills.
Posted: Fri Dec 02, 2005 3:24 pm
by dkbonnes
Norse
1 Minotaur
4 Blitzers
9 Lineman
2 Re-rolls
6 FF
Norse 110:
4 blitzers
1 mino
2 catchers
1 thrower
4 lino
3 RR
4 FF
Norses 110
1 Mino
4 Blitzers
9 Lineman
2 RR
6 FF
but 14 guy's may prove a bit too much .. turn one and some FF In a RR and it's a good roster IMHO
All in there!?
Posted: Fri Dec 02, 2005 5:05 pm
by maxlongstreet
All three of those rosters are TR 110 rosters, of which there are plenty of floating around. I'm interested in people's thoughts on a TR 100 roster.
Re: TR 100 Tournament Norse Team
Posted: Fri Dec 02, 2005 5:19 pm
by Darkson
maxlongstreet wrote:There weren't any TR 100 tournament Norse teams listed on the sticky thread,
???
There's 3 teams listed on p.1 of this thread:
viewtopic.php?t=9038
Re: TR 100 Tournament Norse Team
Posted: Fri Dec 02, 2005 5:29 pm
by Mootaz
Darkson wrote:maxlongstreet wrote:There weren't any TR 100 tournament Norse teams listed on the sticky thread,
???
There's 3 teams listed on p.1 of this thread:
viewtopic.php?t=9038
He's looking for tournament rosters, not for leagues. There is a separate topic for these tournament teams and there's no TR100 for Norse.
Posted: Fri Dec 02, 2005 5:32 pm
by Darkson
D'oh! Thought I'd clicked on the Tourney thread.

Posted: Fri Dec 02, 2005 5:36 pm
by maxlongstreet
No, there's not Darkson. You linked to the general rosters thread, which speaks to league and long term rosters, not the tournament roster thread (It's clear that they're not for tournaments by the fact that most teams listed there have high FF).
Anyone who plays Norse have a roster they use in TR 100 tournaments?
Posted: Fri Dec 02, 2005 6:02 pm
by frikipe
1 Mino
4 Blitzers
8 Linos
2 RR
1 FF
Posted: Fri Dec 02, 2005 8:24 pm
by Dave
at TR 100 I'd go 3 RR at least, and max 12 guys
Posted: Mon Dec 05, 2005 6:37 pm
by Da_Great_MC
1 Mino
3 Blitzers
2 Catchers
7 Linemen
2 RR
FF 1
= 1.000.000
12 players is a little risky for an all AV7 team, which is the reason why I cut the 4th Blitzer to make room for a 13th player. (replace 2 Linemen for 1 Blitzer and 1 FF if you expect a running/passing tournament)
2 Catchers offer better scoring options and they give you a shot at Dodge or Sure Feet.
My line-up has 7 Linemen out of 13 players, so the chance of not getting a Lineman with Sure Hands before the first game is somewhere below 25%. You need to get a little lucky there though, because you only have 2 RR and you don't want to waste those on picking up the ball. Playing with a Thrower doesn't solve this problem, which is the main reason why most tournament rosters don't use them.
Weakness : 3 Blitzers - 2 RR
Strength : 13 players - 2 Catchers
Good luck ! Have fun

Posted: Mon Dec 05, 2005 6:47 pm
by Darkson
I'd go for:
3 Blitzers
2 Catchers
7 Limemen
3 RR
1 FF
Apo
Posted: Mon Dec 05, 2005 6:53 pm
by Mad Jackal
I'm with Darkson.
That looks right.
Posted: Mon Dec 05, 2005 7:24 pm
by gken1
I'd go one Big Guy and 2 Blitzers.
4 blitzers just get you in trouble.
Plus I don't like having a 1 FF--Kick Off table will screw you.
so:
1 Mino
2 Blitzers
2 Catchers
1 Thrower
6 Linemen
2 RR
Apoth (Mino services)
3 FF
Posted: Tue Dec 06, 2005 12:16 am
by maxlongstreet
Thanks for all the responses! There were two things I was surprised by:
1) Everyone recommended an apothecary--I'm not sure I see the worth of an apothecary in a tournament where you get all your players back after each game. Having only played a league and not tournaments myself, it would be good to hear people's thoughts on that.
2) Everyone seems to recommend a minotaur over an ogre. Reasons?
Thanks again everyone!
Posted: Tue Dec 06, 2005 2:44 am
by chunky04
Apoth vs extra Lineman
Lineman keeps your numbers up on the pitch once the current drive is over for 50K.
Apoth keeps your numbers on the pitch the whole time, but has a 1 in 6 chance of failure. Also can help keep positional numbers as well as straight numbers on the pitch.
Considering you get all your players back, the role of the apoth becomes different. Instead of saving it for a bad injury or good player, you use it on the very first casualty you suffer regardless of severity, as they're all the same in the end. It is effectively a reserve.
Many people (myself included) consider the risk of failure to be countered by the advantage of remaining on the pitch. Thats at 50K linos. Any more than that and the apoth becomes even more worthwhile.