Don´t know what to do.
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Don´t know what to do.
I don´t know what to do.
Next month we start a 8 coaches league. 7 matches and then playoffs. With rookie TR100 Teams.
We have there
Amazon 2x
Human
Woodelves
Skaven
Chaosdwarfes
Norse
I decide between dwarf and highelf.
Last night i had a game against norse with my highelf. Damned, 3 injuries in the first half an 2 k.o. in second.
But this was a rookie team.
Do you take the dwarfes in this league or better faster highelf.
Last year i won this league with my highelf.
Next month we start a 8 coaches league. 7 matches and then playoffs. With rookie TR100 Teams.
We have there
Amazon 2x
Human
Woodelves
Skaven
Chaosdwarfes
Norse
I decide between dwarf and highelf.
Last night i had a game against norse with my highelf. Damned, 3 injuries in the first half an 2 k.o. in second.
But this was a rookie team.
Do you take the dwarfes in this league or better faster highelf.
Last year i won this league with my highelf.
Reason: ''
Perhaps i take bones, no dices
- MickeX
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You won't be reaching a very high TR, and there are two 'zons teams. Both are good reasons to choose dwarfs over HE if you want to maximize your chances of winning. I'd suggest a FF1 roster for them.
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- DoubleSkulls
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Go for dwarfes. With such a small number of games they can really shine. Take a low FF because you won't need it and by reducing your FF you hurt the agility teams that need your FF to get their needed money.
I'd go for this:
2 Runner
2 Blitzer
2 Slayer
5 Longbeards
2 RR
Apo
2 FF
Basically you only need to buy one more Longbeard and a third RR , all the rest is already there, so you don't need the FF.
I'd go for this:
2 Runner
2 Blitzer
2 Slayer
5 Longbeards
2 RR
Apo
2 FF
Basically you only need to buy one more Longbeard and a third RR , all the rest is already there, so you don't need the FF.
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There are five teams there with dodge in their line ups compared to two hitting teams (and one of those is low armour!) Take dwarves would be my advice, the tackle would be worth it.
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If one of your first two matches is against any of the agility teams (and likely it will be, with 2 zons, WEs, and Skaven already in), I'd load up with a couple more Long Beards simply for the tackle.
I like mootaz's roster, but you don't need an apo first match. It's dwarves, they're tough enough without for one match at least. That said, I'd consider this:
1 Runner
1 Troll Slayer
2 Blitzer
7 Long Beards
4 RRs
2 FF
If you feel you NEED the apothecary, then drop a RR and 1 FF for it.
Why only one Slayer? Much of your opposition has ST 3 players only on their rosters. You'll need the Tackle more than the Dauntless (though it's always nice to have one anyway). Why only 2 of the AV 8 players? To improve your team's overall toughness, especially off the bat. Also, your Blitzers can in a pinch be called upon to carry the ball.
After your first match, get the apothecary then work towards a second Troll Slayer. After that get more Long Beards if you have enough time to get that much cash. You should have all the RRs you'll need for the season. You won't need another Runner, and if he dies you might just go with the Blitzers to carry the ball instead of replacing him (get another Long Beard instead).
I like mootaz's roster, but you don't need an apo first match. It's dwarves, they're tough enough without for one match at least. That said, I'd consider this:
1 Runner
1 Troll Slayer
2 Blitzer
7 Long Beards
4 RRs
2 FF
If you feel you NEED the apothecary, then drop a RR and 1 FF for it.
Why only one Slayer? Much of your opposition has ST 3 players only on their rosters. You'll need the Tackle more than the Dauntless (though it's always nice to have one anyway). Why only 2 of the AV 8 players? To improve your team's overall toughness, especially off the bat. Also, your Blitzers can in a pinch be called upon to carry the ball.
After your first match, get the apothecary then work towards a second Troll Slayer. After that get more Long Beards if you have enough time to get that much cash. You should have all the RRs you'll need for the season. You won't need another Runner, and if he dies you might just go with the Blitzers to carry the ball instead of replacing him (get another Long Beard instead).
Reason: ''
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This looks great.
I think i try that, because 4 RR is great on dwarfes ( if i can say that after a couples of games ).
But one question:
Which skill for the players?
Is mighty blow for the blitzer nessessary?
Guard for the longbeards in the LOS is a must i think.
Multiple block for the slayer?
I think i try that, because 4 RR is great on dwarfes ( if i can say that after a couples of games ).
But one question:
Which skill for the players?
Is mighty blow for the blitzer nessessary?
Guard for the longbeards in the LOS is a must i think.
Multiple block for the slayer?
Reason: ''
Perhaps i take bones, no dices
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Slayer take Mighty Blow or Tackle. Pro (normally a very nice skill on Slayers) is not really necessary as you mostly use it for Dauntless rolls of which you won't have very many.habasta wrote:This looks great.
But one question:
Which skill for the players?
Is mighty blow for the blitzer nessessary?
Guard for the longbeards in the LOS is a must i think.
Multiple block for the slayer?
Although you already have lots of Tackle: Block, Tackle, Frenzy is a great combo to take down those pesky catchers.
The Blitzers get Mighty Blow. Mighty Blow against AV 7 is great.
Longbeards take Guard and if they get a second skill, Mighty Blow.
Reason: ''
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I would agree with Markus if this was a longer-term league where FF was more important. However, with only 10 games to play, it's likely even with a high FF you wouldn't be able to purchase more than 2 or 3 players over the course of the season. Therefore, the roster I presented has 4 RR and only 2 FF. If I were to remove that 4th RR, what am I going to do with the 40k?
One option is to drop another point of FF and get an apothecary. Not really necessary for Dwarves, but you never know.
The other option would be to sit on the 40k (keeping the FF at 2) and hoping my first match gives me enough cash to buy another player, I suppose.
One option is to drop another point of FF and get an apothecary. Not really necessary for Dwarves, but you never know.
The other option would be to sit on the 40k (keeping the FF at 2) and hoping my first match gives me enough cash to buy another player, I suppose.
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- mattgslater
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I think that Solomon's advice is generally pretty solid here, but I'd go either for 2 Runners to start, or start with an Apothecary. If you don't, you're tempting Murphy's Law, and your Runner will slip on a blade of grass and break his neck for sure! 

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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The Starplayers are not really necessary. Always buy an Apo first. Even with dwarves.habasta wrote:I want to take Starplayers with the dwarfes, for example the deathroler. I think i have to use this in the first games.
But i also think that 4 RR are very good for dwarfes.
What to buy first, apo or another player ( slayer or runner ) ?
Reason: ''
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Have faith in your dwarves. They are plenty capable of taking down/out the agility teams you'll have to play.
Nervous about how to use them properly? Let me give you a couple links:
http://www.midgardbb.com/Tactics/defence.html
http://www.midgardbb.com/Tactics/offence.html
The below tips here are for playing against the agility teams:
The above links will give you some ideas on how to set up your dwarves. On offense, understand that you do NOT need to line up all your players on the line! It is much more important you build a cage and protect the ball in the first couple turns, because your opponents will attempt to go around your LOS and get to the ball. Then advance up the field, popping opposing players as you go. opponents will attempt to peel off the back corner players of your cage while keeping your advance to one square a turn. Be patient and let your Block, Tackle, and the weaker opposing armor work their magic before you try to go for the score.
On defense, you need to spread out your players and not stack up the line of scrimmage. You don't have the speed to go chase down an elf that gets deep into your half. You do have Tackle which makes it a lot harder for Dodge players to get through your line without good blocking rolls.
Last of all, keep the big picture of the game in mind. Your opponent might score a quick TD, but in the meantime you should score a couple KOs or CAS, giving yourself some numbers on the next drive. Keep working the numbers game so that by the time the second half starts you (in theory) have more players than the opponent. Expect to win or draw a match in the later stages of a game.
Nervous about how to use them properly? Let me give you a couple links:
http://www.midgardbb.com/Tactics/defence.html
http://www.midgardbb.com/Tactics/offence.html
The below tips here are for playing against the agility teams:
The above links will give you some ideas on how to set up your dwarves. On offense, understand that you do NOT need to line up all your players on the line! It is much more important you build a cage and protect the ball in the first couple turns, because your opponents will attempt to go around your LOS and get to the ball. Then advance up the field, popping opposing players as you go. opponents will attempt to peel off the back corner players of your cage while keeping your advance to one square a turn. Be patient and let your Block, Tackle, and the weaker opposing armor work their magic before you try to go for the score.
On defense, you need to spread out your players and not stack up the line of scrimmage. You don't have the speed to go chase down an elf that gets deep into your half. You do have Tackle which makes it a lot harder for Dodge players to get through your line without good blocking rolls.
Last of all, keep the big picture of the game in mind. Your opponent might score a quick TD, but in the meantime you should score a couple KOs or CAS, giving yourself some numbers on the next drive. Keep working the numbers game so that by the time the second half starts you (in theory) have more players than the opponent. Expect to win or draw a match in the later stages of a game.
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