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Orc Team for the Blood Bowl - apo?
Posted: Thu Mar 30, 2006 8:34 am
by Pipey
OK I'm putting together a 1 million orc team for the Blood Bowl. I have thought long and hard about team selection and have narrowed it down to two options:
4 Blitzers
3 Black Orcs
5 Linemen
3 RR
FF1
or...
4 Blitzers
3 Black Orcs
4 Linemen
3 RR
FF1
Apothecary
So my question is: to apo or not to apo!
Is the 12th player more useful?
Or is the apothecary too crucial to leave out?
Cheers,
Pip
Posted: Thu Mar 30, 2006 9:18 am
by Gorbad
Personally I like a 12th player, as I think I'm more likely to get a liner sent off than to lose an AV9 player, but if you aren't fouling with the eye, the apo should be more efficient.
Posted: Thu Mar 30, 2006 10:42 am
by DoubleSkulls
12th player is much better IMO.
Posted: Fri Mar 31, 2006 1:56 pm
by Pipey
Think I will go for 12 (my first instinct) but will playtest both just to be sure.
If apothecaries were auto success I'd take one. But there not so I probably won't
Thanks for the advice.
Pip

Posted: Fri Mar 31, 2006 2:06 pm
by stormmaster1
what about a 4th reroll?
Posted: Fri Mar 31, 2006 3:03 pm
by Podfrey
What about 4 / 4 / 4 / 0 / 2 / 4

Same debate again (12th man or apo) but for the ditching of the RR you do get all 4 bullies.... Do you NEED 3 RR??? or is the 3rd a luxury?
Posted: Fri Mar 31, 2006 3:32 pm
by Gorbad
lucifer wrote:Do you NEED 3 RR??? or is the 3rd a luxury?
I personally tend to need 3 yes, especially without taking any Sure Hands, 4 is nice, but should be considered a luxury.
If you can stand doing the grinding play style, 2 should be enough, as you should only be rolling d6'es for armour rolls, and nothing else.
Posted: Fri Mar 31, 2006 3:38 pm
by Ithilkir
Gorbad wrote:lucifer wrote:Do you NEED 3 RR??? or is the 3rd a luxury?
I personally tend to need 3 yes, especially without taking any Sure Hands, 4 is nice, but should be considered a luxury.
If you can stand doing the grinding play style, 2 should be enough, as you should only be rolling d6'es for armour rolls, and nothing else.
Sure hands goes on a blitzer first, then I'd alternate guard, mighty, guard, mighty for the other four picks.
Of course...
There's 4 Bobs, 4 bltizer, 1 troll, 2 goblins, 2 RR, 1 FF and 50k spare

Posted: Fri Mar 31, 2006 3:52 pm
by Gorbad
No Trolls/Goblins/Throwers for me...
And no Sure Hands either last tournaments, worked a treat.
Posted: Fri Mar 31, 2006 4:33 pm
by Joemanji
Ithilkir wrote:Sure hands goes on a blitzer first, then I'd alternate guard, mighty, guard, mighty for the other four picks.
No Tackle?
Posted: Fri Mar 31, 2006 5:11 pm
by Ithilkir
Eh.. nah.. but then I'm takign Khemri 3db logic in here with DP galore so prolly best to ignore me.
Posted: Fri Mar 31, 2006 7:04 pm
by wesleytj
you're ORCS man...you don't need a bench. you're av9! take a chance! it lets you put your best roster on the field!
do this:
4bob 32
4bli 32
2 li 10
1 thr 7
3 rr
1 ff
or if you REALLY don't want the thrower (i think sure hands with AG3 is a must!) switch him for a line orc and 2 more ff.
Posted: Sat Apr 01, 2006 12:08 pm
by stick_with_poo_on_the_end
4 BOB
4 Blitzers
4 Line
2RR
FF4
Posted: Mon Apr 03, 2006 10:27 am
by Podfrey
stick_with_poo_on_the_end wrote:4 BOB
4 Blitzers
4 Line
2RR
FF4
Is there an echo in here???
4 / 4 / 4 / 0 / 2 / 4
(Blitzers / Black Orcs / Linos / Apo / RR / FF)
Posted: Mon Apr 03, 2006 11:56 am
by stick_with_poo_on_the_end
Sorry Lucy,
Your cryptic coding was far too cryptic for me to de-code!
